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Glanzer

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Glanzer

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About this mod

Sets the level of your starting skills to any value from 1 to 100 and prevents experience gains for the player until the game has fully started. Works with all alternate start mods (ASLAL, Alternate Perspective, Realm of Lorkhan, etc.). Compatible with SE and AE. ESPFE

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This mod allows you to set all your skills to any level from 1 to 100 at game start without touching any race or NPC records, Therefore it is compatible with everything.

FEATURES

  • At game start you will be asked if you want to change your skills or delay the change for 30 sec to 5 min. As far as I know, this is the only mod on the Nexus that makes this change safely and correctly (see FAQ for more info).
  • Delaying the skill change allows you to complete all MCM changes which might affect starting skills. A delay also allows you to complete and (optionally) exit the starting game cell if you're using an alternate start mod like ASLAL, Alternate Perspective, Realm of Lorkhan, etc.
  • Whether you change your skills or opt out by choosing Cancel, you will have the option to revert your player's experience points back to the starting value (see screenshot). This is valuable for players who use Experience and inadvertently gain tons of experience at game start when quests are automatically started and completed.
  • BONUS FEATURE: At game startup, if you are using Skyclimb and your player's starting weight is not compatible with Skyclimb, this mod will make the necessary adjustment (see screenshot).

This video is a bit long but it shows all the features and how to use them:



FAQ


Q: Compatible with SE and AE?
A: Yes.

Q: Why is SKSE required?
A: I use its functions in the quest script. Any version of SKSE will work (there are no DLLs).

Q: Hey, I set my skills to 1, and any progress I make in a skill makes the skill advance 1, 2, or even 3 levels immediately!
A: Welcome to how Skyrim was originally built! Skills were meant to start at 15, 20, or 25 in the base game. The amount of skill needed to advance skills from 1 to 2 or from 2 to 3 is REALLY SMALL, so you will gain those first few levels very quickly if you set a low starting level. Consider it a perk.

Q: Why does the game cycle through all the skills and say they were INCREASED to the desired level?
A: I set each skill to one lower than the desired level, then I INCREASE them by using the function IncrementSkill(). The game recognizes that and puts up those notifications. I don't think there is a way of filtering those notifications out. I use this two-stage process so that the skill experience needed for the next level is correctly set, otherwise you would still need to gain the amount of experience set in the original level. EXAMPLE: You have archery 15 and want to set it to 1. If I simply set archery to skill level 1 you would still need to gain all the experience of a level 15 archer before it would advance to level 2.

Q: How is this better than other starting skills mods out there?
A: In addition to what I said in the previous question, this mod allows you to postpone the skill changes indefinitely, until YOU are ready to make the change. This makes it compatible with all alternate start mods. Also, the change is done from a script without touching any race or NPC records, making it compatible with everything out there. Once the script has run, the quest shuts itself down and is no longer active.