0 of 0

File information

Last updated

Original upload

Created by

machinegod420

Uploaded by

machinegod420

Virus scan

Safe to use

Tags for this mod

About this mod

Makes the collision bounds for the XP32 skeleton bigger to prevent combat animations from clipping inside other characters

Requirements
Permissions and credits
So, when testing my mod Skyrim Directional Combat, I found that a lot of the animations looked really messy because characters got way too close. Way closer than realistic, because your arms phase into their body and looks pretty bad. This also made the "enemies swarm you" problem worse because the enemies would compact themselves into this tiny space trying to reach you, arms and legs phasing into each other the whole time.

This is the case with pretty much all combat mods. When trying to fix this, I spent a ton of time trying to write an SKSE plugin to dynamically scale the collision box based on animation. That took way more work than I wanted so instead I just went into the XPMSSE skeleton nif and made the collision bounds bigger. That's it. That's the entire mod. This is done for humanoids, draugr, and falmer

Obviously this might be more problematic since it could be easier to get stuck in doorways or other stuff but at least fights look more like fights. I seriously doubt this will ever get updated.

This is an example of the problem space
https://youtu.be/R7HxBguN8ro?t=16

Credit to XPMSSE skeleton.

Original mod:
XPMSSE by Groovtama

https://www.nexusmods.com/skyrimspecialedition/mods/1988