About this mod
A simple Pascal script, to use with xEdit, for removing all the smithing/tempering recipes from a plugin.
- Requirements
- Permissions and credits
This works nicely for mods like Immersive Weapons that blend well with vanilla items, but slightly less so with potentially unbalanced, or immersion-breaking crafting recipes.
If you don't want items like these cluttering your crafting screen, but would nonetheless still want to have them available (through AddItemMenu or console commands), I recommend using this script.
There are two versions of the script:
- Remove Constructible Objects
(for deleting all the COBJ records from the mod)
- Remove Constructible Objects No Tempering
(only removes recipes from the Forge and Tanning Rack, in other words, it leaves tempering be)
1. Drop the file in the .../xEdit/Edit Scripts folder (precise location depends on where you installed xEdit)
2. Open xEdit
3. Load the plugin(s) you want to remove the crafting recipes for
4. Right-click on the plugin, and click Apply Script
5. Select the 'Remove Constructible Objects' script from the dropdown menu, run it
6. Save and exit
Crafting Recipe removal should be fine to do even mid-playthrough, I myself never had problems with it.
The only possible issue would be a mod that for whatever reason directly tries to smith a certain item (maybe during a quest), this could potentially cause errors, so stick to mostly applying it to mods that only add items.
If anyone is interested the highlighted items in the screenshots are from:
Malenia MCO mod (https://www.nexusmods.com/skyrimspecialedition/mods/87167?tab=files), and
Armors of the Velothi Pt.2 (https://www.nexusmods.com/skyrimspecialedition/mods/69996)