BFCO recovery DLL ported to all game versions.


BFCO's recovery SKSE plugin is used to add "recovery" frames to attack animations, which lets the player exit attacks early via directional inputs on supported movesets.
This plugin should be identical to the original, just with AE/VR support.
This uses the movement vector before True Directional Movement modifies them. Other mods may be able to modify this, but in such a scenario we probably want to recover quickly anyway.
REQUIREMENTS
BFCO - Attack Behavior Framework
SE/AE
Address Library for SKSE Plugins
VR
VR Address Library for SKSEVR
COMPATIBILITY
Compatible with all game versions, although VR is untested and probably useless.
SOURCE
doodlum/skyrim-mco-stopgap (github.com)
CREDITS
dTry for the original mod as well as his other plugins I could learn from. He can do whatever he wants with the source code here.
distar for information and testing.
Ersh for his Dodge Framework source code.
Converting Thumbstick Input to Useful N-Directional Input blog post for the math (not actually needed but looks fancier).
Maxsu for the original plugin.