About this mod
Adds over 1,000 voiced lines and raises the literary quality of the dialogue and other written material.
- Requirements
- Permissions and credits
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Translations
- Spanish
- Portuguese
- Polish
- Changelogs
I love the life that IW brings to my taverns and roads. Initially, I intended to fix a few grammatical errors and bring the writing style in line with vanilla Skyrim dialogue to enhance immersion in my own game, but, you know, scope creep happened. Adding some custom NPC lines and emulated voices couldn't be that much more effort, right? (I was wrong. So wrong.)
Hat off to the original author; designing a narrative from scratch is incredibly challenging. After looking under the hood to hook things up, I'm in awe of the creativity on display. I hope this does it justice.
Immersive Wenches Dialogue Boost contains:
- 1,000+ custom voice lines (fuz'd so it's not a gigantic mod)
- Player dialogue tweaks
- Buff description tweaks
- Drink description tweaks
- Quest description tweaks
- Bandit slaver note tweaks
- Death notes expanded content
- Miscellaneous other written element tweaks
NPC Custom Voice Line Samples
Note: The embeds seem to skip the first half second, so the first word is clipped. These are fine in-game.
Compatibility
No Conflict
- Buxom Wench Yuriana Nexus version (1.5.4ASE at time of writing) because this version does not share resources with Immersive Wenches.
- Flower Girls and "FlowerGirls SE - Immersive Wenches Patch" from the FG mod page because it adds its own new top level dialogue option and does not touch dialogue from IW.
- Immersive Wenches KS Hair SMP Patch because it modifies the outfit records, instead of equipping hair directly on the NPCs themselves.
- KS Hair HDT SMP for Wenches because it modifies the outfit records, instead of equipping hair directly on the NPCs themselves.
- Lein's Wenches Replacer because it replaces the underlying models and textures that are used by the NPCs, instead of changing the file paths on the NPCs themselves.
Minor Conflict
- IW-specific appearance replacer mods (except those above) because I adjusted the voicetype for some of the NPCs. A selection of patches are available in the "Optional" files for this mod. If the replacer you use is not covered, please load it after Dialogue Boost so you get the updated appearances. The extra dialogue will still work, you'll just hear the FemaleSultry and FemaleYoungEager voicetypes a lot more often, and therefore hear more repeated lines because the lines are linked to the voicetypes.
- Immersive Wenches Disable Bandits because the script it tweaks to disable the bandits is also tweaked by Dialogue Boost to allow quest completion even if some of the 5 unique NPCs die. There's a patch in the "Optional" files for this mod.
- Immersive Wenches for OStim REDUX because it adjusts the NPC's response to the one player dialogue path that leads to getting a blessing. If you use this mod, please load it after Dialogue Boost so you get the updated interaction. It will revert the talk option to vanilla ("Take a break gorgeous... we need to relax right now."). I recommend against patching it because Dialogue Boost's adjustments don't make sense with the REDUX context. The rest of Dialogue Boost's extra dialogue will still work.
Major Conflict
- Immersive Wenches Player Dialogue Rewritten because it adjusts all player dialogue paths. It technically works with Dialogue Boost if you load PDR second, but the combo is a mess. Example video.
- Immersive Wenches OStim Patch because it overwrites Immersive Wenches.esp. You may want to check out Immersive Wenches for OStim REDUX, which is the successor to IW OStim Patch and has only a minor conflict with Dialogue Boost.
No Conflict, But No Compatibility
- Immersive Wenches Patreon version (1.6.1SE or 1.7SE Beta at time of writing) because all formIDs are different. Dialogue Boost simply does not work at all with the Patreon version because it cannot hook into it. That also means that when the next IW version releases on Nexus, all mods depending on it, including appearance replacers and Dialogue Boost, will have to be entirely rebuilt. UPDATE 10/31/24: Upon further learning, I've realized the FormID shift may be due to how I tested for conflicts. New test incoming...
- Yuriana Patreon version (1.5.6Beta at time of writing) because it requires IW version 1.7SE Beta (Patreon), while Dialogue Boost requires IW version 1.6.0SE (Nexus). You'd have to run two versions of IW and having a twin for every IW NPC gets a bit silly. Example video.
Mods in Screenshots
Caliente's Beautiful Bodies Enhancer -CBBE- with curvy preset
Cathedral Player and NPC Overhaul - HMB II
Dirt and Blood
Distributed Body Paints with Barbarian Body Paints, Private Body Tattoos and Overlays, and Skin Feature Overlays
KS Hairdos Wigs with optional SPID distribution, Hair Colour Sync, and KS Hairdos HDT-SMP (Physics)
Random KS Hairdos HDT-SMP (Physics) with Hair Colour Sync
Maid Outfits by zzjay and GraceDarkling with Universal Rim Lighting Fix
Models and Textures:
Ancient Pottery
Catch of the Day - Fish Hang in Inns Too - BOS
CleverCharff's Mines
Detailed Rugs with JS Rumpled Rugs
ElSopa - Paper
ElSopa - Tankard
Farmhouses and Farm Towns by CleverCharff
Garlic - A Garlic Mod
KG's Elves Ear
Mihail's Hanging Dead Chickens with BOS Version
Mihail's Hanging Dead Pheasants Replacer
Misc Retexture Project
PELTAPALOOZA - Special Edition
Rudy Candles Expanded
Rudy HQ - Miscellaneous with Diverse Candles BOS
Rustic Cooking
SD's Horn Candles
Skyrim 3D Furniture
Static Swaps Variety - Crate and Barrel with Rally's Barrels and Random Barrel Roll
Weathered Bars and Counters with Metal Strip
Other:
Dialogue History
Dynamic Things Alternative BOS with Diverse and Lootable Firewood BOS
Enderal Font - Modified Zero
Font Overhaul - Natural Typefaces with Handwritten = PhontPhreak's Handwriting
HS Riverwood - Sleeping Giant Inn
Nordic UI with Nordic...ish
Simple Dual Sheathe with Immersive Equipment Displays
Skyrim Re-Engaged ENB
Unread Books Glow
My Other Mods