Get either this or the Open Cities patch at Jonado's Open Cities patches for the G.I.R.T.H. patch.
Permissions and credits
Author's instructions
All work on this mod is my own. You are free to copy/edit/use it in your own mods. No need to ask, just give me credit.
And the same appears to be true for all of the original authors as well. But I would still check with them directly first, before using their assets.
File credits
From the G.I.R.T.H. page:
Thanks to Alaxouche for making the original mod! Thanks to BoxCat for helping me with the porting of the base mesh. Thanks to JarlBallin89 for the Sapling model from his Treerific mod Thanks to Skyfall for the main idea. Thanks to skytinerant for the support. Thanks to BotondBencsik who made the main mesh. Here is a link to the source Thanks to LeoMaximus who upscaled some textures to 4k
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.5
Fixed a possible CTD caused by using the Deleted flag. Not that anyone was actually crashing, but it did need correcting.
Version 1.4
Fixed the DynDOLOD rules. I used the wrong filename for the INI last time, so should be good now.
Tweaked the position of the falling petals for the sapling models so that they're not spawning in mid air as much when using the Sapling Variant. This will never be perfect btw, it's 1 mesh being used for 2 very different models. So there will always be "magic" petals appearing in the overlap of empty space between them.
This will probably be the last update until one of the base mods updates. Hopefully, any ways.
Version 1.3
Tweaks the lighting in the petal meshes for the Seasonal Variations. Lucky I caught this now, before they actually got used.
I also reduced the petal count for both of the GREEN Seasonal Variations. It didn't look right, an in-season tree just dumping leaves everywhere.
Moves the petal meshes higher up the tree during the sapling growth stages. So petals shouldn't spawn right in your face anymore.
The Vanilla + GGR version should now properly clean up all unused overworld objects. Don't know how I missed them to be honest...
Version 1.2-ColorPack
Fixed the scaling on the sapling petals. They were being scaled twice, once in the mesh and again in the ESP.
Now supports the Sapling Variant by forcing the normal pink petals during the sapling growth stages.
Version 1.2
Adds extra falling petal meshes for Jonado's Seasons of Skyrim G.I.R.T.H. patch!
I've created a full set to go with the original GIRTH seasonal textures btw. Not just the 2 that they're using.
Version 1.1-ColorPack
Added a pack with ALL of RVX's amazing G.I.R.T.H. retextures in a single FOMOD install, with matching Falling Petal meshes!
All GREEN recolors heavily reduce the falling petal count. It didn't look right having an in-season tree shedding so many leaves.
Fixed a bug in the FOMOD installer. For the handful of people that might have grabbed the previous upload.
Version 1.1
Added a modified mesh and texture set for PURPLE falling flower petals when you're NOT using the Sapling Variant!
Modified the regular, pink petal mesh to be slightly darker and more opaque. Which matches the ADULT models really well.
Added automatically applied NeverFade rules for DynDOLOD users. So you don't have to mess with that to make them ALWAYS visible.
Shrank two of the rock piles that are spawned next to the tree during the sapling stages. Which gives the Sapling Variant a little more breathing room.
Fixed a conflict in the SR Exterior Cities version where the ESP was using the value from the wrong master (GGR instead of SR Exteriors).
The FOMOD installer should now detect all affected mods automatically (assuming they're already installed).
Here's another Gildergreen compatibility patch for you peeps. The tree deserves a lot more love, it really does :P