Do what thou wilt, but throw some credit my way. Check the credits so you can properly attribute too.
File credits
FrankBlack's taught me his black magic fluff techniques NordwarUA gave me permission to use their fur collar models on the heavy cloaks. I used nukanekom3260 and tatururutia's SMP XML file as the basis for the cloak physics. I used MihailMods' cougar texture for the two tiger cloaks. I used an isolated mesh from furexarot's HDT-SMP Vanilla Armors in the Crude pelt mantle .
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Replaced an incorrect mesh for the female crude pelt mantle. Added an esp hotfix for an issue affecting Trimmed Heavy Female cloaks.
Version 4.3
Removed some floating anatomy in optional 3BA version.
Version 4.2
Updated the optional 3BA files to exclude the reference body and fixed an overlapping file name.
Version 4.1
Changed all slots from 46 or 47 to 57 to improve compatibility. Should let you wear backpacks now! Credit to DrSemmel for the idea.
Version 4.01
I left out the physics enabling xml in 4.0. Oops.
Version 4
A bunch of little bug fixes and the addition of "Trimmed Heavy" cloaks, which look really nice in my opinion. Oh, and the much requested 3BA addon!
Version 3.93
Fixed incorrect textures on an item you probably haven't even seen. Thanks Nicoroshi!
Version 3.92
Fixed a bad mesh reference for the Trimmed short wolf pelt cloak. Looking into 3BA for next big update.
Version 3.9
Added missing models for female trimmed cloaks and some sabre cat textures (My bad). Looking into 3BA for next update.
Version 3.8-Beta
Added some missing textures and renamed a couple of textures that had the wrong file paths.
Version 3.6
Fixed some bugs: Shiny hoods, missing inventory items, and a bad texture path on the cave bear pelt. If you are seeing purple, let me know exactly what it is named.
Version 3.5-Beta
Added mantles and hoods. Renamed items to group them more easily. Removed pauldrons from crafting because I don't like how they look (but you can still get them through console commands). Added "Trimmed" variants for normal/short cloaks that do not include the front flappies.
Version 3.0.4
Added missing textures for Heavy Sabre Cat Pelt. Hopefully fixed invisible horker cloak. Added vendor keywords so you can sell them.
Version 3.0.3
Added missing texture on Fur Pelt Mantle
Version 3.0.2
Fixed shiny short cloaks (a shared normal map didn't make its way into the .zip) Added a couple of other missing files that were creating purple claws.
Version 3.0.1
Fixed a missing variant (pauldron compatible cave bear )
Version 3.0
Massive update. Reconfigured esp to use texture sets for texture variants. Added Pauldron compatible, Short, Heavy, and Short+Heavy mesh variants. Added vale animal cloaks, added horker cloaks. Added a new SECRET unique cloak that can be crafted with a venerant hunter's reward item, or taken off their corpse.
Version 2.9
Includes fix from 2.8 and adds a dumb (horker) cloak.
ESL flagged. Adds SIX SEVEN TEN FIFTY Over 100 new fluffy, Frostfall/Survival etc. compatible, pelt items with physics for males and females. Craft one at your local tanning rack today! 3BA Option available. There is no non-physics version, yet.
Look at user submitted screenshots I'm too lazy to take my own.
Critters
Bear: Brown
Cave Bear: Dark Brown
Fox: Umber
Goat: Tan
Wolf: Black
Ice Wolf: White
Cow: White with brown core
Reindeer: Dirty gray
Sabre Cat- Brownish Orange with striping*
Snowy Sabre Cat: White and gray with striping*
Horker Cloak - Bald and blubbery
Vale Deer: Dark green with some glow
Vale Sabre Cat: Dark green, no glow (different texture than Vale deer too).
Gear
Standard Cloak: The single model from 2.9 and below
Heavy Cloak: Standard + bulky fur collar (courtesy of NordwarUA)
Short Cloak: New mesh. Goes to down to waist.
Short Heavy Cloak: Short + bulky fur collar
Trimmed Standard Cloak: No front flappy bits
Trimmed Short Cloak: No front flappy bits
Hoods: Base mesh is from Fuse00's Adventurer's armor (Go endorse). Added enough fur to make them into proper arctic exploration hoods.
Mantles: There might be a better word, but these furs are just on the shoulders.
Crude Fur Mantle: A single color standalone fluffy version of the vanilla bandit armor cloak, now with physics!
Crafting You can craft all of these at tanning racks. To not overload your crafting menu, you can only craft things you have the "main" component. What this is will vary by what you are trying to craft. For example, if you have an animal pelt, you can craft a standard cloak of that animal type. If you have two animal pelts, you can craft a heavy cloak. If you have a standard cloak, you can craft a short version of it, or trimmed version of it.
P.S. Download my dumb Walrus mod. Its for a wildlife non-profit.