About this mod
This is a mod for Skyrim Together that relies on SM Essential Player to implement an extremely simple party death system. It only works with two players. On bleedout, it checks if another player nearby is also bleeding out via AOE spell. If so, then some gold will be lost from both players and they will then teleport away.
- Requirements
- Permissions and credits
- Changelogs
- Donations

Simply, through a series of scripted spells that run only on knockdown.
When you are knocked down, an AOE spell is cast on yourself which tells the other player you have just been knocked down. That same spell then runs on the other player's client, and asks them if they (the local player) are knocked down. If so, then the party is defeated, and another AOE spell casts which tells everyone to lose some gold and teleport to a recall marker.
The respawn marker is set individually whenever you pray at a shrine or sleep in a bed for any amount of time. This helps give beds some much needed functionality in Skyrim Together, as otherwise you have no reason to sleep or rent inns. For added immersion, you could even sleep at an inn and then use the /SetTime command in the server console to move time forward to the next morning. (alongside /SetDate.)

- Skyrim Together Reborn (duh...)
- SM Essential Player
- Simple No Health Regen (not strictly a requirement, but highly recommended. Otherwise your allies will stand up more quickly.)
- Powerofthree's Papyrus Extender and it's subrequirement powerofthree's Tweaks [new as of 0.6]

1. Make sure all requirements are installed.
2. Load this mod after SM Essential player in both the left and right panels (MO2), as it modifies one of its scripts as well as one of its records.
3. This mod should also be loaded after Skyrim Together Reborn in the left panel, so it overwrites the TempleBlessingScript included there.
4. Disable the Skyrim Together death system in the server config.
5. When you load into your game, go to the SM Essential Player MCM and check only the 'Essential Player' option.
6. I recommend keeping gold loss in SM Essential Player set to zero, so you only lose gold when both players die.

- You can revive your partner with the 'healing hands' spell, as well as any other regular method of targeted/aoe healing. They will stand up when their bleedout health is full, but their health on revive will still be set in accordance with the health set in the SM Essential Player MCM. You've healed their injuries, but they're still weak.
- A teleport blacklist is implemented to prevent players teleporting from areas that would otherwise break quests.

- It's almost entirely self contained, so should be compatible with everything. If you're somehow playing a quest mod in Skyrim Together, be aware that there is no teleport blacklist implementation for any mod-added areas that you shouldn't be teleporting out of.
- Might break some instances where you should just be killed if there are any, but these would probably break in regular Skyrim Together anyway...

Mods are technically not supported or recommended for Skyrim Together. Do not go bothering anyone but me about incompatibilities or bugs that arise with this mod installed.
Also, do not ask me about including support for parties of three or more. You are free to modify this as long as you credit me, but this request is beyond my elementary abilities.

FIXED IN 0.6
When you teleport to your respawn marker, some NPCs might be in weird animation states. This is a Skyrim Together bug, likely nothing I can do about it.