About this mod

This is a Reshade preset designed to be used alongside Azurite II weather, Vanilla HDR, and Community Shaders, primarily for VR. This preset includes a sharpener, Glamarye shader for performance friendly AO, and bloom. Check optional files for my CS user config file as well.

Requirements
Permissions and credits
Changelogs
Donations
This is my version of Azurite II using Vanilla HDR and Reshade.  I tried to strike a balance between Azurite II's look and my own preference for lighting, color grading, and tonemapping. This has a look more like the original game's art style than NAT does.  The great part about Reshade is if you don't like or need a feature, just disable that shader.  See the Arcturus Reshade page for more detailed description of the same 3 shaders included(Sharpen/LUT, AO, Bloom).

You may need to tweak this for your VR headset, because they all have different display characteristics.  Some are brighter, some or more
vivid, some are blurrier, some better contrast, etc.  This was setup for my Quest Pro which should have very similar display characteristics as the Quest 3. 

Tweaks to VHDR config file require game restart to take effect
  • If it is too bright/dark: adjust SETTING_UIHCG_Exposure in VanillaHDRSettings.fxh. Try .25 increments to start.
  • Sharpening: adjust Reshade vrtoolkit.fx
  • Bloom: adjust PD80_02_Bloom.fx BloomLimit and BloomMix

Required:
Azurite Weathers II (Darker Nights recommended)
Community Shaders
Vanilla HDR
Reshade

Install Instructions:
Download Reshade with addon support(Latest 6.1.1 at time of writing) and select the preset file, it will download any required shaders you don't already have.
Install Vanilla HDR, have my config file overwrite the default built in(load below in MO2)
Place LUT .png into <game dir>\reshade-shaders\Textures
Optionally you can use my Community Shaders config file, just replace yours which is probably found in your overwrite folder in MO2. Make a backup copy of it first.

Open up SteamVR overlay while in game and the Reshade companion app should be visible in the tray at the bottom. The order of the shaders is intentional but feel free to disable any that you don't want or need. Bloom and Ambient Occlusion cost me around 0.5ms frametime each but YMMV.

This was made for VR but can work on Flatrim too.  Feedback welcome, but telling the rest of us you don't like bloom is not. 

Performance will vary based on your render resolution and GPU primarily. If you need performance back I'd give up Bloom before AO.

Thanks to DrJacopo for making Azurite II.  It's a lot of work to make a weather mod, please let him know it is appreciated.
Also thanks to the CS team, RollingRock, and Alandtse especially for the VR porting efforts that make this possible.

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