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victorium2003

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About this mod

Morrowind-style crime system perfect for outlaw characters. If the player's bounty is too high, they are sentenced to death and guards will always attack during arrests.

Permissions and credits
Changelogs
"You've earned a death warrant for your crimes, outlaw. May the gods have mercy upon your soul."


In the base game, the player incurs very little punishment for crime. Regardless of what they've done, be it massacre an entire village or assassinate the Emperor, the worst punishment they can receive is either 7 days in prison, which will cost them their skill level advancements and nothing more, or a fine payment which can be halved if the Thieves Guild has influence in the city. And if their bounty is below 1000, they have to go out of their way to get arrested by a guard by speaking to one and going through the dialogue choice "You're making a mistake...".

This mod changes that.

Now, bounties work similar to how they did in Morrowind. If the player's bounty is too high, they are sentenced to death and guards will always attack during arrests, meaning there is no way to clear the bounty and the player will forever be an outlaw unless the Hold with the bounty is conquered (which automatically clears all bounties.) Fully voiced through ElevenLabs AI Generation.

List of current features
-For Skyrim Hold guards, bounties of 1500+ gold will result in a death sentence.
-For Raven Rock guards, bounties of 5000+ gold will result in a death warrant.
-A death sentence causes guards to attack the player during arrests regardless of the player's wealth or affiliations. It is extremely difficult, and usually impossible, to escape one as you cannot go to jail or pay off the bounty. However, there is a one-time way to become a free man again in certain Holds based on your political affiliations: Conquering a Hold during the Civil War will always reset your bounty to 0 due to the change in government and thereby free you from the death sentence in said Hold.
-Guards will always arrest the player if the player speaks to them with a bounty, although they still won't actively pursue them until the player has a 1000+ gold bounty. Gone are the days of being able to walk up and speak to every guard without getting arrested.

Planned future features
-Bounty Hunter posies who will hunt the player down and attempt to arrest them like guards, consisting of one Bandit Chief-type leader and three Bandit-type bodyguards. If the player incurs a bounty in a Hold, a posy will have a chance of spawning in said Hold each day. The spawn chance is placed on the player's bounty, meaning that if they have a lower bounty of 100 gold a posy has a 1% chance of spawning each day, whereas if they have a bounty of 10000 gold a posy has a 100% chance of spawning each day. Upon spawning, they will pursue the player regardless of where they are and attempt to arrest (or kill if the bounty is high enough to earn a death sentence) them, although they cannot follower the player to places that aren't on the mainland like Solstheim.
-Recognition from "criminal" factions based on the player's bounty. If the player has a bounty of 5000+ gold in Markarth, they will receive a letter which, upon reading, will make them allies with the Forsworn. Likewise, if they have a bounty of 5000+ gold in one of the other Holds, they will receive a letter which, upon reading, will make them allies with the Bandit faction.
-For all Skyrim prisons besides Markarth, the player will have to wait out their sentence day-by-day, the amount of days required to serve based on their bounty multiplied by two. They can use the bed in their cell to sleep and will be given two pieces of food each day that have a trap-level chance of passing on a disease (mainly intended for Survival players.) If they earned a death sentence, they will be taken to a chopping block and publicly executed like Roggivr in Solitude, although they can break away from the guards and escape. While their hands are bound, they cannot attack or activate anything and can only free themselves by either equipping a weapon, asking a friend to free them, or by getting lucky when struck from behind.
-For Markarth, the player will have to mine silver ore and deposit it in a "Silver Chest" located in their cell to buy their freedom. Only silver ore will count. If they accumulate an amount of silver ore deposits worth double what their bounty is worth, they will go free. The Silver Chest is cleared daily by guards who will enter the cell and take everything within, with illegal items such as Skooma, shivs, or stolen items resulting in an increase in the player's bounty and therefore more time jail time, and if no non-stolen silver ore is gathered they are beaten down by the guards who will then leave. These guards will also give them enough food to last through the day, although this doesn't happen if they are punished. Any bounties worth 500 gold or more, or a death sentence, will result in life in prison, which is the same as regular prison except no amount of silver ore deposited can buy freedom. To balance this, the guards that spawn to clear out the Silver Chest and give the player their daily food will have to enter by having the normally unopenable gates to the prison opened for brief windows when they enter and leave, creating an opportunity for escape.
-For Raven Rock, the player will have to harvest Ash Yams in a farm and deposit them in a "Yam Chest" located in their cell to buy their freedom. This is essentially the same system as in Markarth, except the player is never given food (they are expected to eat some of the Ash Yams they harvest,) anything that isn't stolen or illegal will count towards paying the bounty, and there is no life sentence or execution. If the player gains a death sentence, guards will simply attack as if the player was resisting.

Recommended Mods
-"Treason is not small crime" by DeadEndShoot666. Gives the player an insanely high bounty in every Imperial-controlled hold, as well as increases Motierre's reward.
-"Suspicious City Guards" by limerx. Whenever the player acts suspiciously in cities, guards will spy on them, making stealth more difficult.