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BlueBox042

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BlueBox042

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About this mod

Makes the value of weapons and armor a function of the value of the materials and the skill required in making them. Sorry if you can't unrealize that.

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The Skyrim economy makes no sense. At all. I think they assigned the value of armor and weapons through throwing darts. I used an equation instead. All weapons and armor are more valuable then their base components now because it takes time and skill to make them.

This mod currently only covers the Anniversary Update Content (The base game, all DLC, and the four free Creation Club mods), though I plan on doing all the Anniversary Edition Content and the mods I have installed. Note this is balanced around having Economy Overhaul and Speechcraft Improvements as well as Trade and Barter I used the CCOR, Morrowloot, and Immersive Jewelry material values and recipes to calculate the crafted item values (listed in order of priority), so I'd recommend those as well though only Morrowloot, WAACF, and USSEP are required.

Now there's an addon for the Immersive Armors mod. In addition to bringing the prices in line with the base game mod, this add-on corrects wyrebash's tendency to add all the ingredients of a crafting recipe from every patch together. For this to work place my mod below your bashed patch.

7/25/24: Animated Armory Addon is out! Also added a version that combines all the mods I've done patches for so far

7/26/24: Addon for Immersive weapons and a new merged file available. Only thing left is more legacy of the dragonborn compatibility and the anniversary edition content.