You may recreate this patch if you would like. You can't improve upon it, because it will always be equally abhorrent to existence, but you can try.
File credits
SimonMagus and his team, for the creation I ruined and Pilgrim Kryptopyr, for the other creation I ruined. Monops, I steal portions of his CACO patches lmao Dave0523, CritiMaze for the Mystic Condenser stuff Parapets, Shekhinaga for the Constellations stuff Nick, a deleted user whose work I referenced. Link: https://www.nexusmods.com/skyrimspecialedition/mods/96966
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Changelogs
Version 1.1.1
Changed the name of the Detect Life potion line to better fit Apothecary's naming convention
Version 1.1.0
Further modified CACO's ingredients to be more in line with Apothecary.
Version 1.0.1
Fixed Rare Curios Patch; Rare Curios magic effect was used for some ingredients instead of the CACO Night Eye magic effect
Every ingredient has been changed to fit with Apothecary. Each effect should be in line with the balance of Apothecary. Where necessary, effects have been swapped out. The distillation function is completely the same. Apothecary's potions work with it. I have removed the damage undead wax recipe. It had no place in my abomination. I reintegrated the fourth fortify speech potion. I integrated CACO's timed potion effects for the health, stamina, and magicka potions.
What have I done?
Apothecary patches will work instead of Complete Alchemy and Cooking Overhaul patches. There are exceptions in:
Creation Club/Verified Creations(?)
Rare Curios
Saints & Seducers
Fishing
Forgotten Seasons
Plague of the Dead
The Cause
Goblins
Bittercup
Bloodchill Manor (Integrates the Nightshade as a new ingredient. Use the CACO patch instead if you would like it removed.)