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Fixed (possibly) lockpicks not showing up when interacting with locks while wielding weapons and spells.
Added critters from Complete Alchemy and Cooking Overhaul to the interaction list.
IMPORTANT: When updating, completely remove old version.
Version 1.5.1
Fixed some pull chains not working.
Added support for Lepidoptera - More Butterflies and Moths.
Version 1.5.0
Changed PapyrusUtil detection, ingredients should now appear when harvesting.
Removed Bear Traps from one of the interactions.
Added new ingredient models for JS Purses, Cathedral Mountain Flowers and Cathedral Dragon's Tongue.
Added prayer animation keyword to the shrines from Pilgrim and Daedric Shrines Consistency and Tweaks.
Added some variation to the Harvest animation, so you don't see the same animation every time.
Version 1.4.2
Included compatibility for Just Knock.
Fixed pickpocketing not working properly when you're a vampire.
Added another failsafe to the Get Ingredient function. If it still doesn't display the coin purses, then I don't know lol.
Version 1.4.1
Added some safety checks to prevent the animations from stop working "out of nowhere".
Fixed ingredient detection when harvesting flora with LeveledItem lists as ingredients.
Tweaked Climb Ladder animation to be a bit smoother. Added some ladders from HearthFires to the animation list.
Version 1.4
Added new animations for taking or placing a torch at a sconce.
Added new animations for interacting with puzzles with a "pull motion".
Tweaked hand position in several animations.
Improved compatibility with Immersive Interactions.
IMPORTANT: Update Offset Movement Animations and generate the behaviors again via Nemesis or Pandora.
Version 1.3.1
Fixed wrong animations playing when lockpicking.
Version 1.3
New options in the MCM:
Option to disable animations with weapons drawn.
Option to check if follower is doing a favor in order to not play the animations. May or may not work.
Option to enable/disable ladder climbing animations.
New features:
New animation for picking firewood from woodpiles and some new models for the harvesting animation: potatoes, leeks, tundra cotton and spiky grass.
Integration patches for Simpler Knock and EVGAT - Dynamic Climb-able Ladder Doors.
Lockpicking animation won't play if unlocking locks with one of the Mysticism Spells.
Bugfixes:
Fixes some animations not working when using both this mod and Immersive Interactions: Bear traps, Levers, Missives Boards, Ash piles, etc....
Fixed double lockpicking menu triggering when using Simply Knock and Immersive Interactions together with this mod.
Version 1.2
New options in the MCM:
Option to play the looting animations only when sneaking.
Option to use the equipped(and drawn) dagger during the loot animal animations.
New features:
Added proper support for Sure of Stealing via optional file in the Fomod.
Added support for Hunterborn.
Bugfixes:
Fixed missing MCM options.
Fixed containers activation not working when the loot containers animations was disabled.
Version 1.1
New options in the MCM:
Option to toggle unpaused menus support; If enabled, looting and pickpocketing animations will play while the menu is open and the activation will occur immediately. Otherwise there will be a delay before the activation and the animations will play after the menu is closed.
Option to disable the notes and books loot animation. To be used when you don't have the book menu unpaused by another mod.
Bugfixes:
Fixed menu opening twice (Immersive Integrations patch)
Fixed loot animation looping while opening a menu at the same time.
Fixed dagger not appearing properly during the loot animal animation.
Fixed folder priorities in OAR.
New features:
When playing an instrument with Skyrim's Got Talent, you can press the F key to switch POV. The inventory or favorite menu will be auto-closed after selecting an instrument.
Support for Sure of Stealing. You need to have the Immersive Interactions patch installed (from SoS page), otherwise the looting objects animation will play twice when stealing.
Version 1.0
Initial release.
INTRODUCTION
Context-aware animations when interacting with the world in FIRST PERSON. Animated greeting of NPCs, pickpocketing, lockpicking, and more!
- Touching Standing Stones - Pray at Shrines - Interacting with Puzzles. - Open Containers - Open Doors - Lockpicking - Loot Animals - Loot NPCs - Pickpocket - Pick-up Items - Harvest flowers/ingredients - Reading Books: When looting.
- Pet Animals: Activated via SHIFT + Activate key. - Applaud Bards: Activated via SHIFT + Activate key. - Wave to Children: Activated via SHIFT + Activate key. - Knock on doors: With Simply/Simpler Knock. Also compatible with Just Knock, get the patches from its page. - Play Instruments: With Skyrim's Got Talent.
- Works with weapons drawn and while swimming/sneaking.
MOD PREVIEW
Q&A
Q: ESL flagged? A: Yes.
Q: Dynamic Animation Replacer? A: I'm sorry, it won't work with DAR.
Q: Looting/Pickpocketing animations don't play nicely with paused menus? A: Enable or disable Unpaused menus support in the MCM.
Q: Some animations look weird, hands float, camera doesn't move, I'm too far away, etc...? A: Camera won't move automatically during the animations, in fact I hate that, also, the hands will follow the camera during the animations, so just position yourself properly, move closer, sneak when looting, etc... I did my best, though. The mod is also open to contributions, so if you want to make some alternative animations and release them as a separated mod, go ahead, I'll highly appreciate it :D.
Q: I don't like x feature? A: Use the MCM or OAR to customize the mod.
Q: Improved Camera? A: Currently not 100% compatible, as Improved Camera will force the third person animations when the weapons are not drawn..
SPECIAL THANKS
To NickaNak, who uploaded the awesome first person (and third) rigs here. Thanks a lot!!!
To Xingda666, for creating the behavior edits. He knows a lot about behaviors and has a lot of cool mods, be sure to check his profile page
To Jayserpa, for Immersive Interactions and also for being awesome.