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Roadhouse699

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Roadhouse699

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Remember that Hagraven from the quest "A Night To Remember?" Have you ever been upset that you didn't have the option to consummate your love with her? Well now you can! ~100 lines of dialogue, follower functionality.
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It's kind of a travesty that this mod has more downloads than Clit Flint the Minotaur. Please go download that creature follower mod instead, it's much better.

This mod was requested by Sansclone. I don't usually take requests, but this one was funny as hell. Here's a very brief overview of what happens:

  • If you pay Ysolda for the ring, it doesn't advance the quest all the way to Morvunskar. You can still meet Moira at Witchmist Grove.
  • When you meet Moira, you have an option apart from asking for the ring back. You can clear out Morvunskar with her and find Sam there.
  • Sam turns into Sanguine, who officiates your wedding. Note that Moira does not use the vanilla marriage system, because the vanilla marriage system is a pain in the ass for any character without a generic voicetype. You can still marry someone else (like that hussy Esmerelda, for example).
  • Moira becomes a follower. She has all of the basic follower functions, but uses her own framework and doesn't count towards total follower count. DO NOT import her into any follower frameworks.
  • You can change Moira's home location, or move into Witchmist Grove with her. If you choose the latter, Witchmist grove will turn into a very basic playerhome with a chest, a bed, a tanning rack, an alchemy lab, and a grindstone.
  • Hagravens move very slowly and aren't affected by changing their "Speedmult" actor value, so Moira gives you a spell to summon her when she falls behind.
  • Moira has commentary on different holds and dungeon types, as well as two unique greetings for MOST of the main quests.
  • You still get Sanguine's Rose.

This mod's voiceover was entirely AI-generated, apart from a few re-used Sanguine lines. I don't like heavily relying on AI normally, but this isn't a serious mod and I wanted to keep the development cycle short. I have bigger things in the works.
I had to edit a FEW dialogue topics and one dialogue script fragment in "A Night To Remember", but the quest itself is untouched and should cause to many compatibility issues. The wedding is handled by a misc objective. Don't panic when you see "A Night To Remember"'s objectives stop updating. The quest will finish when you talk to Sanguine after he officiates your wedding with Moira.

Also, you'll be jarringly teleported to an inn and then back to Morvunskar after you get the Rose. I had to do this, because the finally stage of "A Night To Remember" teleports you back to the inn you met Sam in, and to have the quest be completed, I have to set it to the final stage. So yeah. You get teleported all over the place. Either that or I edit a very large script from the base game.

.ESL flagged.