About this mod
Revamps Skyrim's wards: absorb mana damage based on spell tier. 'Lesser Ward' for partial protection, 'Greater Ward' nearly shields against weaker spells. Enhances tactical depth in defensive magic.
- Permissions and credits
Features:
- Dynamic Mana Damage: Wards no longer absorb spells passively. Instead, they actively impose mana damage on the caster when struck by hostile spells.
- Tiered Ward Effects: Different ward tiers (Lesser, Steadfast, Greater) vary in their effectiveness.
When a hostile spell impacts a ward:
- The ward’s magic effect triggers based on its tier (Lesser, Steadfast, or Greater).
- The caster of the ward incurs mana damage corresponding to the spell’s tier.
- This mana damage is deducted directly from the caster’s Magicka pool, introducing a tactical consideration of mana conservation and spell choice in combat.
Example Mana Damage Values (for illustration):
- Lesser Ward:
- Low-tier spells (e.g., Novice level): 5% of the spell's base magicka cost as damage.
- Mid-tier spells (e.g., Apprentice level): 10% of the spell's base magicka cost as damage.
- High-tier spells (e.g., Adept and above): 15% of the spell's base magicka cost as damage.
- Steadfast Ward:
- Low-tier spells: 3% of the spell's base magicka cost as damage.
- Mid-tier spells: 7% of the spell's base magicka cost as damage.
- High-tier spells: 10% of the spell's base magicka cost as damage.
- Greater Ward:
- Low-tier spells: 1% of the spell's base magicka cost as damage.
- Mid-tier spells: 3% of the spell's base magicka cost as damage.
- High-tier spells: 5% of the spell's base magicka cost as damage.
Enhances strategic depth in magic defence.
Discord
Join my Discord Server to test out pre-builds (beta/alpha) of my mods if you're interested.
Credits
Thank you AndrealphusVIII for basically rewriting my Spaghetti Script
Original Idea by Glasses Guy