You may modify this mod in any way you wish so long as you credit me and the other people who gave me permission to develop their own mods: most notably the creator of Immersive Ingestibles, Turija, and Borgiak the creator of "BRG The Gourmet".
File credits
Several parts of this mod could only be developed based on the preexisting ground work:
Borgiak for allowing me to incorporate his mod "BRG The Gourmet" in Skyrim Legendary Edition
His assets were ported to Special Edition and recognition needs to be given to the following modders who gave him permission in the original mod:
Turija for Immersive Ingestibles in Skyrim Legendary Edition
The Requiem Overhaul mod team in Skyrim Legendary Edition
Donation Points system
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Changelogs
Version 2.6.5
Frostfall patch is now ESL flagged, I promise
Reduced the damage done by daedra hearts
Updated the SkyTEST patch to use ShadowedEnvy's probabilistic drops. Thanks ShadowedEnvy! Patch is ESL-flagged.
Updated to support the new version of SimonMagus616's Aetherius.
Version 2.6.4
Added all patches back to the FOMOD. All patches are now ESL flagged except for Another Sorting Mod.
Version 2.6.3
Added Imperious patch to FOMOD
ESL flagged iNeed and Frostfall Patch.
Version 2.6.2
Fixed a bug where Dunmer could be marked as beast race.
Fixed bug where consuming a potion would remove food effects, and vice versa. Affects main file, iNeed Patch, Frostfall Patch.
Made eye/lung/heart/liver drops probabilistic (thanks ShadowedEnvy!)
Fixed some minor imbalances
Version 2.6.1
When a follower harvests items, the follower receives the item instead of the player
Using a processing table / board / etc instead of dropping it will place the item more elegantly
Removed two unused and unreferenced scripts
Version 2.6
Distribute items in the world. Different cities have different cuisines. Leave most rural inns untouched.
Fix a number of food effects that were overwritten when consuming potions.
Version 2.5
Special thanks to Malrama (send kudos here: https://www.nexusmods.com/users/43132317) for this latest update. 3 files have been edited:
* SAFO.esp (the non health regeneration file)
* SAFO - iNeed.esp
* SAFO - SkyTEST RAP.esp
If you use the health regeneration file then there's no need to update.
Here's a list of bugfixes she made:
* Raw meat is now all properly tagged "Raw". For instance, "Rabbit Meat" is now "Raw Rabbit Meat"
* Wine is effective for Nords but was listed as being effective for imperials. That is corrected.
* Alto Wine says "A fine wine made from Jazbay Grapes", accidentally removed during an update. Restored.
* Fixes to inconsistent object bounds on items
Version 2.4
Mainly a hotfix update to the following files:
SAFO (both health regen and no health regen)
SAFO - RND
SAFO - Another Sorting Mod
SAFO - Awesome Potions
SAFO - Frostfall
SAFO - Valdacil
* Removed instakill chance from drinking Skooma of any kind. I think this was a leftover effect from Requiem and wasn't intended to be in the mod.
* Maintained chance of paralysis from drinking Skooma (because it's a drug) but reduced the time of paralysis from 2 minutes down to just 10 seconds. This should remain immersive.
No other changes were made.
Hotfix update: Added "No Auto Calc" flag to Skooma that was creating ridiculously expensive prices.
Version 2.3
Using NifSkope I went through each mesh and ensured there are no more invisible textures. Nothing in the game should be invisible any longer.
Download the latest ASSETS file only. You do not need to re-download the CORE file.
Load SAFO after any mod that affects textures, such as Static Mesh Improvement Mod (SMIM) which I suspect was creating the invisible Apple texture issue for some people.
Added a fully functioning patch for Creation Club's Survival Overhaul with all SAFO 2.0+ recipes and items working to restore hunger. All soups and stews can be crafted "hot" and used to fight off the cold.
Download available in "Optional" section.
Version 2.2
Bugfixes
Added proper duration description to food that restores magicka
Added missing description to buff received to unarmed attacks after drinking alcohol
Added the missing word “seconds” in the description of food items which restores both stamina and magicka
Added missing descriptions to the active effects tab when drinking mead or wine: Stamina buff, slowed magicka regeneration, weakness to magic.
Fixed description for common wine to be effective for Nords, not Imperials
Added missing debuffs to non-beast races eating raw foods
Fixed proper raw food buffs for beast races eating raw foods
Fixed duration for buffs on eating hawks
Spelling of “pheasant” fixed
Replaced raw benefit of eating boiled gourd with cooked benefit
Fixed incorrect buff of raw food on boiled gourd
Changes
Added fortify magicka buff to eating Hagraven steak. Previously, eating Hagraven would only restore 50 points of magicka.
Added fortify health buff to eating Sabrecat steak. Previously, eating sabrecat steak would only restore 10 points of magicka.
Added resist disease to green and yellow peppers since red peppers already did the same
Added fortify health buff to eating raw sabrecat sausage. Previously only restore magicka was included (which is now removed).
Added fortify health buff to eating raw skeever sausage. Previously only restore magicka (now removed).
Restore magicka removed from eating raw chicken sausage
Eating cooked or raw hawk sausage reduced to 300 seconds from 1200
Added fortify health to cooked sabrecat sausage.
Added fortify health to cooked skeever sausage.
Added Resist disease to drinking tomato juice. Previously only had 20 points of restore magicka.
Added fortify health to drinking watermelon juice. Previously only had 100 points of restore stamina.
Added buffs to fried and hardboiled eggs which previously only had restore properties
Apple Tart and Cherry Tart now adds weakness to disease
Made bottled milk generate more magicka than bottled water
Chicken and fish stock now fortifies stamina
Added buffs for Khajiit eating Elsweyr Fondue
Fox lungs pudding buffs last longer
Giant liver pie and meatball and steak and stew buffs last longer
Grilling glowing mushrooms now amplifies the raw buffs of eating the ingredient
Goat cheese fondue now includes the resist poison properties of goat cheese
Goat food products now last 460 seconds instead of 300
Grape juice now includes resist disease like raw grapes do
Salted histcarp now adds stamina buff
Salted horker and horse now has fortify health buff
Buffs from eating horse universally 1200 seconds, down from 1800
Leek soup now adds resist disease and lasts longer
Mammoth cheese fondue now gets the resist disease buffs of the cheese bowl
Mammoth foods universally changed to 1800 seconds
Grilled Mora Tapinella now amplifies the raw buffs of eating the ingredient (lingering health damage not included)
Daedra heart value reduced
Resist disease added to peppers soup
Added better effects to eating pheasant with longer lasting benefits
Pumpkin soup lasts 360 seconds now.
Salted rabbit now fortifies health
Salted salmon now fortifies health
Sacrecat stew properly buffed
Boiled Scaly Pholiota now amplifies the raw buffs of eating the ingredient.
Cooked silverside perch now confer meaningful benefits
Boiled skeever tail now amplifies the raw buffs of eating the ingredient.
Weakness to disease added to strawberry tart
Swamp fungal pod grilled now amplifies the raw buffs of eating the ingredient
Eating breadcrumbs no longer restores health. Instead it provides 20 points of stamina and magicka over 10 seconds and fortifies your stamina pool by 5% over 2 minutes
Eating ground cheese no longer restores health. Instead it provides 15% poison resist for 300 seconds, while adding 100 points of stamina and magicka over 10 seconds.
Eating raw spider will now cause 1 point of health damage per second for 300 seconds regardless of race.
Sugar no longer restores health. Instead it creates weakness to disease but only very temporarily.
Patches
Updated Another Sorting Mod patch to include all items added in SAFO 2.0
No update needed for Awesome Potions patch
Updated Frostfall patch to include all items added in SAFO 2.0 which provide warmth
No update needed for Imperious Races patch
Updated iNeed Extended patch to include all items added in SAFO 2.0
Discontinued support for Nexus Skyrim Overhaul. Use the old patch from the optional downloads if you want to use both mods. New recipes and ingredients added in 2.0 are not supported.
Updated Realistic Needs and Diseases patch and included all items added in SAFO 2.0. I need feedback on whether the spoilage of those new foods works when turned on.
Updated Realistic Animals and Predators patch to now include effects for food created by the mod, as well as adding ingredients to wolves and deer added by RAP.
Survival Mode Patch not updated (too much work) to include items added in SAFO 2.0. Please download optional file if you want to use Survival mode with SAFO.
Updated Valdacil's sorting to include items added in SAFO 2.0. Changed rules on [Raw] tags to exclude items that do not cause upset stomach since raw foods are special in SAFO.
Version 2.1
Bugfixes
Fixed issue where food and drink buffs were not being applied over time
Fixed issue where buffs with magnitude under 1 were showing as zero
Fixed mistake where Hunter's stock did not provide any carry weight buff
Removed red color font from active effects tab indicating that you do not naturally regenerate health
Patch support
Added optional core file for health to regenerate naturally
Added optional Imperious Races patch to regenerate health naturally
Added optional Nexus Skyrim Overhaul patch to regenerate health naturally
Updated Another Sorting Mod patch for version 8.2 (still doesn't include new foods added in Version 2.0)
Minor updates to Frostfall patch (still doesn't include new foods added in Version 2.0)
Minor updates to Realistic Needs patch (still doesn't include new foods added in Version 2.0)
Minor updates to Valdacil's Item Sorting patch (still doesn't include new foods added in Version 2.0)
Minor updates to Survival Mode from Creation Club (still doesn't include new foods added in Version 2.0)
Version 2.0
THIS IS A MASSIVE UPDATE TO THE MOD. A NEW GAME IS SUGGESTED.
** Ingestibles **
Carried over missing racial conditions to compatibility patches
Added lore-friendly descriptions to alcoholic beverages
Removed upset stomach from eating gourd
Fixed incorrect food effect for rabbit haunch
Changed “restore” food effects to act over a period of 10 seconds just like potions
** Magic Effect **
Removed leftover script fragments from early patch for Another Sorting Mod
Properly carried over resting bonus conditions for iNeed
** Mod support **
Better support for Nexus Skyrim Overhaul. Testing will be necessary and feedback welcome:
Food and drinks effects prioritize SAFO buffs and debuffs with “Sanguine” blessing conditions from NSO.
Only one magicka effect from food condition carried over from NSO
Potions use NSO value, magnitude and duration
Skooma effects from NSO ignored
Salt left in as a requirement for cooking
iNeed Extended: Salt left in as requirement for some recipes
** Leveled Lists **
Small treasure removed from skeevers, chaurus and mudcrabs
** Mod Maintenance **
Removed unused magic effects
Removed records being accidentally injected into Unofficial Patch and changed the FormIds to be registered to SAFO
Version 1.4
Added Potion of Prolonged Invisibility which had been previously overlooked
Added effects to special Riften drink Velvet Lachance using ingredient lore from honey, spiced wine, nightshade: Slowed stamina regeneration, weakness to damage, restore magicka but damage magicka regeneration, fortify stamina, fortify destruction and 5 points of damage health from the Nightshade. Price: 180.
Added effects to special Riften drink White-Gold Tower using ingredient lore from mead, lavender and dragon's tongue: Slowed magicka regeneration, weakness to magic, restore stamina, fortify unarmed, fortify stamina rate, ravage magicka, fortify conjuration, resist fire, fortify barter, fortify illusion, fortify two-handed. Price: 200
Added effects to special Riften drink Cliff Racer using ingredient lore from Firebrand Wine, Cyrodilic Brandy, Flin and Sujamma: Restore stamina, Fortify stamina, damage magicka regen (but not for Imperials), regenerate magaicka (only Imperials), Resist Frost, Fortify Carry Weight, Reduce Magicka (but not for Dunmer). Imperials are not affected by negative traits in the Brandy, while Dunmer are immune to the negative traits in Flin and Sujamma.
Added racial benefits to Nord Mead
Added racial benefits to Colovian Brandy
Added the “drugged” magic effect to Skooma, Balmora Blue, and Kordir's Skooma. Effects last 45 seconds.
Jarrin Root now damages 200 health, magicka and stamina. Damage Magicka Regen now lasts 10 seconds instead of 5.
Redwater Skooma added
Drinking a blood potion causes upset stomach if consumed by a non-vampire non-beast race
Soul Husk properties fixed and duration doubled
Consuming a poison bloom causes 3 points of damage per second for 10 seconds. Target is slowed by 50 for 10 seconds instead of 5. Fortify carry weight is reduced but duration doubled. Fear duration is doubled.
Hawk Egg added. Resist Magic duration doubled. Magicka Regen damage reduced in half but lasts 120 seconds. Waterbreathing now lasts 25 seconds instead of 5. Lingering stamina damage lasts for 120 seconds.
Dragonborn ingredients added.
Changed Racial descriptions from Requiem to vanilla Skyrim
Patches available in 1.4:
Animated Eating Redux
Another Sorting Mod SE 2017
Awesome Potions
Frostfall
Imperious Races of Skyrim
iNeed Extended
Nexus Skyrim Overhaul
Realistic Needs and Diseases
SkyTEST Realistic Animals and Predators
Valdacil's Item Sorting
Version 1.3
Mod
Added fomod installer
Races
Removed health regen to vampire races
Mods
Added support for Realistic Needs and Diseases (RND)
Ingestibles
Added effects from double distilled skooma
Added effects from Kordir's skooma
Added Garlic Bread
Fixed issue where racial benefits were not being applied to certain alcoholic beverages
Negative effects from Matze does not affect Dunmer
Added Sadri's Sujamma
Negative effects from Sadri's Sujamma does not affect Dunmer
Added Emberbrand Wine
Added Meat Pie from USKP
Added racial benefits to Nord Wine
Ingredients
Duration doubled for most ingredients
Magic Effects
Tweaked base cost for Resist, Fortify, Ravage and Restore
Fixed Weakness to Magic naming error
Version 1.2beta
Fixed Magic Effect descriptions for restore health, stamina, and magicka
Fixed Alchemy perk descriptions
All alcohol effects cut in half to 900 seconds from 1800 seconds
Jessica's Wine
Fortify Stamina +50
Restore Stamina +1 per second
Weakness to Damage -75
Damage Magicka -150
Alto Wine
Fortify Stamina +50
Slowed Stamina Regen -85
Weakness to Damage -75
Restore Magicka +1 per second
Damage Magicka -150
Spiced Wine
Slowed Stamina -60
Weakness to Damage -100
Restore Magicka +1 per second
Fortify Stamina +60
Damage Magicka -150
Wine
Fortify Stamina +50
Slowed Stamina Regen -95
Weakness to Damage -150
Restore Magicka +1 per second
Damage Magicka -150
Surile Brothers Wine
Slowed Stamina Regen -75
Weakness to Damage -75
Restore Magicka +1 per second
Fortify Stamina +60
Black-Briar Mead
Slowed Magicka -125
Damage Magicka -200
Weakness to Magic -15
Restore Stamina +1 per second
Fortify Stamina +50
Fortify Unarmed +8
Black Briar Reserve
Slowed Magicka -75
Damage Magicka -250
Weakness to Magic -10
Restore Stamina +2 per second
Fortify Stamina +75
Fortify Unarmed +10
Nord Mead
Slowed Magicka -150
Damage Magicka -200
Weakness to Magic -20
Restore Stamina +1 per second
Fortify Stamina +50
Fortify Unarmed +5
Ashfire Mead
Slowed Magicka -80
Damage Magicka -200
Weakness to Magic -20
Restore Stamina +1 per second
Fortify Stamina +50
Fortify Unarmed +10
Honningbrew Mead
Slowed Magicka -90
Damage Magicka -150
Weakness to Magic -10
Restore Stamina +1 per second
Fortify Stamina +50
Fortify Unarmed +8
Dragon's Breath Mead
Slowed Magicka -90
Damage Stamina -100
Weakness to Magic -10
Restore Stamina +3 per second
Fortify Stamina +50
Fortify Unarmed +8
Mead with Juniper Berry
Slowed Magicka -75
Damage Stamina -100
Weakness to Magic -20
Restore Stamina +1 per second
Fortify Stamina +60
Fortify Unarmed +10
Ale
Slowed Magicka -100
Weakness to Magic -10
Restore Stamina +1 per second
Fortify Unarmed +5
Fortify Stamina +75
Damage Magicka -200
Argonian Ale
Slowed Magicka -100
Weakness to Magic -10
Restore Stamina +1 per second
Fortify Unarmed +5
Fortify Stamina +60
Damage Magicka -200
If Argonian, all negative effects are positive
Argonian Bloodwine 300 seconds
Resist Poison +40 (vanilla)
Waterbreathing (vanilla)
Damage Stamina -30 (+1 per second if Argonian)
Colovian Brandy
Restore Magciak +2 per second
Slowed Stamina -50
Weakness to Damage -75
Cyrodolic Brandy
Fortify Stamina +50
Damage Magicka +100 (+1 per second if Imperial)
Food
Tiny 120
Small 300
Medium 900
Large 1200
Filling/Hearty 1800
Apple Dumpling reduced to 300 from 600
Apple Pie fortify carry weight increased to 1200 seconds
Ash Hopper Leg reduced to large meal
Ash Hopper Meat reduced to large meal
Ash Yam reduced to large meal
Baked Ash Yam reduced to large meal
Baked Potatoes reduced to small meal
Boiled Creme Tart reduced to small meal
Braided Bread reduced to medium meal
Fortify Stamina added to bread which was previously missing
Cabbage reduced to medium meal
Carrot reduced to tiny meal
Charred Skeever meat reduced to medium meal
Chicken Breast reduced to medium meal
Chicken Dumpling reduced to small meal
Clam Meat reduced to small meal
Cooked Beef reduced to large meal
Dog Meat reduced to medium meal
Eider Cheese wedge reduced to small meal
Eider Cheese wheel reduced to large meal
Goat Cheese wedge reduced to small meal
Goat Cheese wheel reduced to large meal
Gourd reduced to medium meal
Green Apple reduced to small meal
Grilled Chicken Breast reduced to medium meal
Grilled Leeks reduced to tiny meal
Homecooked meal increased to Filling/Hearty
Honey reduced to tiny meal
Honey Nut treat reduced to small meal
Added fortify health to horker loaf which was previously missing
All Crostata meals increased above small meal but below medium meal
Jessica's Wine now has positive and negative effects like other wines
Jug of Milk reduced to medium meal
Lavender Dumpling reduced to tiny meal
Leek reduced to tiny meal
Long taffy treat reduced to small meal
Mudcrab Legs reduced to medium meal
Steamed Mudcrab Legs reduced to medium meal
Potato Bread reduced to medium meal
Salmon Steak reduced to medium meal
Spiced Beef reduced to large meal
Sliced Goat Cheese reduced to small meal
Sliced Eider Cheese reduced to small meal
Pheasant Breast and Roast reduced to 600 seconds
Potato reduced to tiny meal
Raw rabbit leg reduced to small meal
Rabbit haunch reduced to small meal
Salmon meat reduced to medium meal
Salmon steak reduced to medium meal
Seared slaughterfish reduced to large meal
Sweet Roll reduced to small meal
Tomato reduced to tiny meal
Red Apple reduced to small meal
Raw beef reduced to large meal
Raw mudcrab meat reduced to medium meal
Steamed Ash Hopper Leg and Meat reduced to large meal
Steamed Clams reduced to small meal
Stewed Squash reduced to medium meal
Steam mudcrab reduced to medium meal
Roasted and raw wolf meat reduced to large meal
Raw skeever meat reduced to medium meal
Roasted and raw fox meat reduced to medium meat
Poison (all posions now do a poison damage on top of their speciality)
Aversion to Fire duration doubled + 2 poison damage per second
Aversion to Frost duration doubled +2 poison damage per second
Aversion to Frost duration doubled +2 poison damage per second
Aversion to Shock duration doubled +2 poison damage per second
Deadly Aversion to Fire duration doubled + 5 poison damage per second
Deadly Aversion to Frost duration doubled + 5 poison damage per second
Deadly Aversion to Magic duration doubled + 5 poison damage per second
Deadly Aversion to Shock duration doubled + 5 poison damage per second
Deadly Fear duration doubled + 5 poison damage per second
Deadly Frenzy duration doubled + 5 poison damage per second
Deadly Magicka added +5 poison damage per second
Deadly Paralysis added +5 damage per second for 50 seconds
Deadly Poison added +5 poison damage per second
Deadly Recovery added +5 poison damage per second
Deadly Stamina added +5 poison damage per second
Enduring Magicka buffed significantly + 2 poison damage per second
Enduring Stamina duration doubled +2 poison damage per second
Fear Poison duration doubled + 2 poison damage per second
Frenzy Poison duration doubled + 2 poison damage per second
Lasting Magicka buffed significantly + 2 poison damage per second
Lasting Stamina duration doubled +2 poison damage per second
Lingering Magicka duration doubled + 2 poison damage per second
Lingering Stamina buffed significantly + 2 poison damage per second
Magicka Poison added + 2 poison damage per second
Magicka Recovery Poison duration tripled + 2 poison damage per second
Malign Aversion to Fire duration doubled + 4 poison damage per second
Malign Aversion to Frost duration doubled + 4 poison damage per second
Malign Aversion to Magic duration doubled + 4 poison damage per second
Malign Aversion to Shock duration doubled + 4 poison damage per second
Malign Magicka Poison + 4 poison damage per second
Malign Recovery Poison duration doubled + 4 poison damage per second
Paralysis poison + 2 poison damage per second for 20 seconds
Persisting Magicka buffed significantly + 2 poison damage per second
Weak Poison + 1 poison damage per second for 30 seconds
Poison + 2 poison damage per second for 30 seconds
Potent poison + 3 poison damage per second for 60 seconds
Virulent poison +4 poison damage per second for 60 seconds
Weak Magicka + 1 poison damage for 30 seconds
Potent magicka poison + 3 poison damage for 60 seconds
Weak Recovery poison +1 poison damage for 30 seconds
Potent Recovery poison +3 poison damage per second
Virulent Stamina poison + 4 poison damage per second
Potent Stamina poison +3 poison damage per second
Stamina poison +2 poison damage per second
Persisting Stamina duration doubled + 4 poison damage per second
Unceasing Stamina duration doubled + 5 poison damage per second
Weak Fear duration doubled + 1 poison damage per second
Potent Fear duration doubled + 3 poison damage per second
Virulent Fear duration doubled + 4 poison damage per second
Weak Frenzy duration doubled + 1 poison damage per second
Potent Frenzy duration tripled + 3 poison damage per second
Virulent Frenzy duration tripled + 4 poison damage per second
Weak paralysis + 1 poison damage for 10 seconds
Potent paralysis +3 poison damage for 30 seconds
Virulent paralysis +4 poison damage for 40 seconds
Weak Aversion to Fire duration doubled + 1 poison damage per second
Potent Aversion to Fire duration doubled + 3 poison damage per second
Weak Aversion to Frost duration doubled + 1 poison damage per second
Potent Aversion to Frost duration doubled + 3 poison damage per second
Potions
Quadrupled duration for fortify smithing 1 to match fortify smithing 2, 3, 4
Draught of Plunder duration doubled
Draught of Regeneratio duration doubled
Elixir of Plunder duration doubled
Elixir of Regeneration duration doubled
Enchanter's Draught duration doubled
Enchanter's Elixir duration doubled
Enchanter's Philter duration doubled
Enchanter's Potion duration doubled
Grand Elixir of Escape duration doubled
Grand Elixir of Plunder duration doubled
Potion of Regeneration duration doubled
Solution of Regeneration duration doubled
Philter of Regeneration duration doubled
All invisibility potion durations doubled
Minor Healing changed to 6/10 seconds
Healing changed to 10/10 seconds
Plentiful healing changed to 16/10
Vigorous Healing changed to 20/10
Extreme Healing changed to 24/10
Same formula for magic restore potions
Potion of Escape duration doubled
Draught of Escape duration doubled
Philter of Escape duration doubled
Elixir of Escape duration doubled
Prime Elixir of Escape duration doubled
Plunder potion durations doubled
Version 1.1beta
* Tweaked potion values to be more consistent
* Reduced and capped all food benefits to 1800 seconds. The previous maximum at 3600 seemed too overpowered and needed to be fixed
* Fixed issue where some food buffs were not being applied
* Carried over changes from the Unofficial Skyrim Special Edition Patch
* Added mudcrab meat to dead mud crabs, an oversight on my first release
* Added wolf meat to dead wolves, an oversight on my first release
* Removed left over harmless fragments from Requiem to some magic effects. I used Requiem as a basis to understand some of the magic effects.
* Restored proper Attack data in the Race category that was added by Update.esm
* Removed descriptions that I considered confusing
SAFO 2.6.5 is out! See changelog. What does this mod do?
Skyrim Alchemy and Food Overhaul (SAFO) is a large change to the way not just alchemy and food works, but the way the game is played. Inspired by Requiem Overhaul, food buffs are more important than default Skyrim and gives you an immersive reason to eat and drink.
The base of this mod was created in two mods from Skyrim 32-bit: Turija with Immersive Ingestibles and Borgiak with BRG The Gourmet. The idea was to make food mean something more than simply a roleplaying reason. Since Bethesda didn't include a reason to eat or drink beyond turning food into a small health potion, this mod (which integrates Immersive Ingestibles) attempts to get people to eat for the benefits it provides.
What are the exact changes you've made?
Alchemy
Like Requiem, alcoholic beverages have benefits and hazards. You won't become incapacitated like Requiem, but you will see positive and negative side effects. As an example, Firebrand Wine restores stamina, damages magicka regeneration, resists frost, damages stamina regeneration but fortifies your total stamina. With certain drinks like mead, you'll receive an unarmed buff.
The value of most potions has been reduced but the magnitude and duration has been increased. This aimed to solve two issues: First, potions wouldn't simply be sold to Belethor or left unused in your inventory. Second, potions have more meaningful effects.
Skooma has a lot of side effects, including fortifying melee, damaging stamina and magicka, fortifying and regenerating stamina, and adding a chance to damage health or paralyze the player
Some ingredients from Requiem have been added into the game from animals like wolves, mammoths, sabre cats, horkers, and bears. With Version 2.0 you can find hearts, lungs, livers, gills, meat, and eyes from every animal in the game. You can then create food from those ingredients at various crafting stations.
Experience from Alchemy has been slightly reduced to avoid exploitation.
Food
Recipes have been tweaked for cooked chicken, beef, goat, horker, gorse, mammoth, pheasant, rabbit, salmon, venison, apple cabbage stew, beef stew, horker stew, venison stew, tomato soup, vegetable soup, potato cabbage soup, elsweyr fondue, braided bread, potato soup, clam chowder, mudcrab legs, bread, apple pie, chicken or lavender dumplings, cabbage stew and ash yam.
New recipes have been added (from Immersive Ingestibles and BRG The Gourmet), including but not limited to, steamed mudcrab, roasted bear meat, roasted sabre cat meat, roasted fox meat, roasted mammoth meat, baked potato, grilled leeks, baked ash yam, steamed ash hopper leg or meat, boiled egg, steamed clam, stewed squash.
As of Version 2.0 you can create food items from any animal, including: Sausages, cooked meat, meat pies, salted meat, boiled meat, soup, stew, stock, meatballs, and pudding.
Raw food is now harmful to Bretons, Dark and High Elves, Imperials, Nords and Redguards. Orcs, Argonians, Khajiits and Bosmer can eat raw food Gameplay changes
Health no longer regenerates, making potions of healing more valuable to hold on to. (As of Version 2.1, players can use an optional file to regenerate health)
Potions and food don't instantly restore the statistics listed on the bottle or item. Instead, they take up to 10 seconds for their full effect.
Food usually creates lasting bonuses for several hours of gameplay so pay attention to the descriptions
Installation
With Nexus Mod Manager (I don't personally use NMM but I know the majority of players do). If using Mod Organizer 2 then it's easier to check for conflicts with other mods and move SAFO above or below those mods in your left pane.
Be sure to check the "compatibility" list below before installing
Download and install "Skyrim Alchemy and Food Overhaul (SAFO) - Assets" from the files section. If you want SAFO's unique textures to show up in the game you must select "overwrite" when Nexus Mod Manager asks you.
If you notice some food ingredients being invisible inside the game it means you have a texture conflict with SAFO and another mod. If that happens, try overwriting SAFO with another mod affecting food. Examples of this can be "High Quality Food & Ingredients" (but the SAFO.esp should always go after another plugin changing food).
Download and install "Skyrim Alchemy and Food Overhaul (SAFO) - Core Files and Patches". Be sure and only install the patches for mods you actually use. As well, if you select more than one patch there is a good chance that one of them will overwrite the other. For example, the patch for Realistic Needs and Diseases would overwrite the effects for Frostfall. The patch for Imperious Races of Skyrim would overwrite the patch for Nexus Skyrim Overhaul.
SAFO.esp should be loaded after any mods touching food or alchemy unless I've provided a patch for it.
Users would greatly benefit from using a Merged Patch and a Bashed Patch.
Compatibility SAFO is a highly compatible mod. Please ask in the Posts tab if you have a particular question. We love to patch and we love to update this list.
The Classic Scrolls: Mostly Compatible with patch available in main FOMOD. Load SAFO after The Classic Scrolls. The Classic Scrolls is complex - feedback on the patch is welcome.
Alchemical Treatise: Partly Compatible the mods will play well together, but the information contained in the books may be incomplete for newly added ingredients.
Nexus Skyrim Overhaul: Partly compatible. The leveled lists will not work without a bashed patch.
Better Food Effects: Mostly incompatible. Load SAFO after Better Food Effects so that this mod overwrites the changes to vanilla foods. The custom foods created by Better Food Effects will be fine.
Mealtime: Mostly Incompatible. Mealtime and SAFO are similar in approach around extending food efficacy and duration. If you prefer Mealtime's effects, you can load it after SAFO. Recipes are not affected and foods unique to SAFO that are not modified by Mealtime are unaffected.
Skyrim Alchemy Fixed. Mostly Incompatible. Load one after the other based on your preference. Patch not possible.
Better Harvesting: Mostly Incompatible. You will need to resolve conflicts in the leveled lists with a bashed or merged patch. Also, several food items conflict but I can't see how they would be a problem. Patch not possible.
Morrowind Miscellania: Mostly Incompatible. The mod overwrites every change SAFO makes to potions and also to alchemy ingredients. You can use both mods but whichever mod is loaded after the other one will win the conflicts. Patch not possible.
Complete Alchemy and Cooking Overhaul: Incompatible. CACO is an excellent, unique, comprehensive mod that adds recipes, ingredients, and a new perk system. SAFO is a much simpler, streamlined mod.
Reporting Bugs
Feel free to ask questions about behavior and to report bugs in the Posts tab. Let's set the best example on all of Nexus on how to ask informed, polite questions.
How is this different from the mod Cooking in Skyrim?
That mod is awesome! I really like what he's done with creating required perks for certain recipes. It's a viable alternative to this mod. They are not compatible together.
This mod allows multiple food buffs at once while CiS does not. This mod also handles a lot more than just food.
Pick the one you like best and go with it.
Requirements
Skyrim Dawnguard Hearthfires Dragonborn Unofficial Skyrim Special Edition Patch
Recommended Mods
Jaxonz Positioner will make your life easier when creating Bakery Ovens, Processing Board and Tables.
1. Acerac (Tuija) for Immersive Ingestibles. It's a cool mod. 2. Borgiak for allowing me to incorporate his mod "BRG The Gourmet" 3. Xarrian and the Requiem team for their inspiring roleplay overhaul 4. Special thanks to Malrama for bugfixes update to 2.5 5. chocolatenoodle for the idea to make potions last 2 minutes long in Skyrim Alchemy Fixed 6. snbcj for some of the tweaks in his mod Requiem - Alchemy Rebalance 1.2 7. wcpaeb from Cooking in Skyrim, Radioactivelad from Subsistence - Food and Regeneration and squira13 from Food Overhaul for making food mods that allowed me to check for missing recipes or conflicts 8. Sharlikran for TES5Edit 9. Bethesda for Skyrim