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blackpotoftea

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blackpotoftea

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Vampire Feed Decals that applied body and face, add bite marks and integration with VampireFeedProxy. Requires my "Vampire Animations" mod

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This mod add blood decals to body and face when you feeding as vampire. Main difference from other mods that I'm using BodySlots, which mean it don't care Actor texture or race, this will work with anything. At the moment decals work only with my animations, I've plans to update Skyrim default vampire animations, but  OAR still  has paired animations bugs I'm not sure if this good idea.

Features:
1. Add blood decals when feeding or being fed upon
2. Add bite mark when feeding or being fed upon (Not work on dead, unless there is huge demand for it)
3. Vampire Feed Proxy integration, new km will count as feeding

Example:



INSTALATION

  • If you are using Vortex, switch to MO2. Vortex it's completely ret***** mod manager - and I don't time  to try to debug issues which caused mess in mod stack.
  • Mod Load Order "Vampire Feed Proxy" most override any vampire overhaul mods. "Vampire Feed Decals" place anywhere mod load order

Vampire mode like Sacrosanct
Vampire Feed Proxy


TROUBLESHOOTING

I can't believe I have to write this, but:
1. Mods are provide as is without any guarantees or support, any support that I provide are based on "best effort bases" and my personal availability
2. If you are being rude or entitled, I will not provide any help
3. If you see freshly released mod, FFS retain save before you install anything new

You can test if Blood Decals works as expected, via MCM menu:
"Vampire Blood Decals" -> "Main" -> "Player", "Apply Blood Decals"

You can test if Vampire Feed Proxy works  as expected, via MCM menu:
"Vampire Blood Decals" -> "Main" -> "Player", "Trigger Vampire Feed Proxy"

Check out video how test blood decals

If you are unable to open MCM or game crashes as soon try top Vampire Feed decals menu
1. Check the MCM helper logs: Documents\My Games\Skyrim Special Edition\SKSE\MCMHelper.log
2. Wrong version of MCP helper installed

Feed decals doesn't appear when Vampire Feed Animation
1. Check the Behavior Data Injector logs: Documents\My Games\Skyrim Special Edition\SKSE\BehaviorDataInjector.log
2. Wrong version of "Behavior Data Injector"" installed

Vampire Feed Proxy not working
1. Make sure correct version of Vampire Feed Proxy is installed
2. Make sure that victim doesn't die before Feeding is triggered, this happens if in KM victim collides with wall or floor
3. Make sure Vampire Feed Proxy overrides mod load order the "vampire overhaul mod"

Bug where blood decals don't disappear (mod version 1.0 )
1. open console and type "showracemenu"
2. go to "Face paint" or "Body paint" select ""blood decals"
3. Select texture via T, chose default
this will remove blood decals

To help me debug this I would ask to:
1. Enabled MCM debug mode so additional info printed in console
2. OAR enabled animation logs and events for attacker, here is how https://youtu.be/3LcwbF-npDA
3. Text logs upload to https://pastebin.com/ and copy paste links, create screenshot or video and post in comments with console open

Cleaning saves form older version
Spoiler:  
Show

You will need this Fallrim Tool  

1. While you have old version before you have installed new versio

2. If you don't have old version, run step one and then this




VERIFIED PERSONALLY
  • Vanilla Vampire      - works
  • Sacrosanct 6.0       - works
  •  Sacrilege 2.1          - works
  •  Better Vampire 9.1 - works

TECHNICAL IMPLEMENTATION
Mod applies magic effects, that that listen for Animation Even or Mod Event, if event contains correct that magic effect is applied to it add blood decals, Register Once that will remove blood decals. In performance shouldn't have any impact

To uninstalling make sure no actor have blood decals triggered, can be removed mid save.

COMPATABILTY
Should be working with everything.  If you have bunch body slides, you might have to bump overlay count
RACEMENU mod
SKSE>Plugins>skee64.ini

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"; Determines how many body overlays there should be
iNumOverlays=8 ; Default[6]
iSpellOverlays=8 ; Default[1]

CREDITS AND THANKS