About this mod
New dynamic changes for Lucky Lorenz's shack in Eastmarch. At the start of the game, Lorenz will be alive, but the location will evolve as you play.
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Translations
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Today's entry, Lucky Lorenz's shack in Eastmarch.
In the vanilla game, you can come across this shack in a destroyed state, having been crushed by a fallen tree, taking poor Lucky Lorenz out with it.
Now when you start the game, Lorenz will be alive and his shack undamaged. Lorenz is a hunter by trade and happy to sell some of his small wares of meats and animal parts. Nearby, a crooked tree looms precariously.
Later when you return, the tree will have fallen and things will look just like vanilla.
Eventually, a new Khajiit named Dezirri moves to the area and provides Lorenz a burial, begins cleaning up, repairing, and even expanding on the shack. Dezirri also happens to be a hunter with a small selection of wares.
Finally, when it's all done, the area will be cleared, the shack fully built, and our new npc living comfortably.
The included fomod allows you to choose how this will all unfold:
"Timed" version has the shack get destroyed after 50 in-game days, and all additional stages occur in 30 day intervals. In this version, the game checks for how many days have passed and updated the shack accordingly on cell load. So it's possible to go straight to the finished stage if you take a long time to get there.
"Observer" version progresses with you returning multiple times. After you visit the shack, triggers are placed at all the major cities which when you walk through, advances the shack to the next stage. This cycle repeats until it's all finished.
Regardless of your installation, the new living version of Lucky Lorenz is flagged as essential to allow the starting to play out as it should. The new Khajiit npc though, is not. Should she die, the shacks repairs and upgrades also stop.
If you want your shacks to look like mine do in the pictures, check out my shack replacer meshes.
What about the unique loot held by Lucky Lorenz?
To ensure this was always available to the player, I moved the Treasure Map to a little satchel that's on the ground below the deck supports. It's there at every stage so you can get it anytime.
And finally, a big shout-out and credit to Siberpunk for their work on the Environs series of mods without which, this wouldn't have been possible.
This mod is ESL flagged and was made with latest CK, which means your game has to be updated to the current version, or use Backported Extended ESL Support