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WalkingMassofComplexesUploaded by
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Happy modding!

Basically just a skeleton edit to make dragons 2x bigger. I made it as a test for converting nifs to SSE. Figured someone else may want it. No esp, as it's just a replacer for the skeleton, which means no animation glitches like you'd get if you edited them in the CK. Aside from the dragons sitting kind of weird because their perches aren't made for
Now supports dragon riding. Because I forgot that it exists.
Dragon Weirdness:
- sits on perches strangely
-corpse don't collide with ground right - that's not my problem; it's a Skyrim thing
- breath attacks bit easier to dodge
- flying through dirt and trees and cabinets - vanilla Skyrim issue with the flying animations; I can't fix that
-insecure with their weight; sometimes just sit there if they land - happens more often in cluttered areas or if you have three tree mods at the same time like I do
- you can run through the webbing in their wings and can only hit certain parts of the wings (can't hit the webbing) - vanilla Skyrim problem with the way the havok is placed on their wings and far, far beyond my skills
- kill animations are off (your view gets blocked by a dragon butt or you stab it on the back, things like that); an animation problem and way beyond my current modding skills
- they didn't get Sahloknir the big coffin, so he sticks out before he gets resurrected; might happen with other Alduin-resurrected dragons
It's not perfect, but no mod is. Use at your own discretion.