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Suinier

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New dynamic changes for the Cliffside Retreat in the Reach. At the start of the game, a new resident will be alive, but the location will evolve as you play.

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Taking heavy inspiration and some techniques from the amazing Environs series of mods by Siberpunk, I present my take on Evolving Locations.

Today's entry, the Cliffside Retreat in the Reach.




In the vanilla game, you can come across this half built hunter's outpost with one random hunter here, permanently stuck in place sitting on a ledge 24/7. With all of the bear furs in the area, it seems this is a popular location for bear hunting.


Now when you start the game, a new Imperial hunter NPC named Blandus will be here instead. Blandus will actually sandbox around the area and sleep in the bed, unlike the previous generic hunter. Small additions were made to the area, but for the most part it will still look a lot like it does in Vanilla.


Later when you return, it becomes clear that an unfinished shelter in prime bear territory isn't such a smart idea. A bear has wandered into the camp and made short work of the sleeping Blandus.


Eventually,  a new Nord hunter named Woan moves to the area. Woan deals with the bear, gives Blandus a burial, clean things up, and begins construction on the shack. Wisely, he doesn't want a repeat of what happened to poor Blandus.


Finally, when it's all done, the shack will be fully built, and our new hunter friend will remain here.



The included fomod allows you to choose how this will all unfold:
"Timed" version has the predator animal take over after 40 in-game days, and all additional stages occur in 30 day intervals. In this version, the game checks for how many days have passed and updated the shack accordingly on cell load. So it's possible to go straight to the finished stage if you take a long time to get there.
"Observer" version progresses with you returning multiple times. After you visit the shack, triggers are placed at all the major cities which when you walk through, advances the shack to the next stage. This cycle repeats until it's all finished.

Regardless of your installation, the NPC Blandus is flagged as essential to allow the starting to play out as it should. The new Nord Woad though, is not. Should he die, the shacks progress also stops.



If you want your shacks to look like mine do in the pictures, check out my shack replacer meshes.





And finally, a big shout-out and credit to Siberpunk for their work on the Environs series of mods without which, this wouldn't have been possible.


This mod is ESL flagged and was made with latest CK, which means your game has to be updated to the current version, or use Backported Extended ESL Support