About this mod
Complex material support for Skyland.
- Requirements
- Permissions and credits
- Changelogs
Complex material is not just a standard parallax. It emphasize the glossiness of the surface and it will change the metals look in game.
You can test them by turning ENB/CS on and off. ( For ENB users you can tweak the settings under [COMPLEX MATERIAL] )
A little demonstration of what to expect from complex parallax material :
Metal 1
Metal 2
Lighting 1
Lighting 2
I've provided mesh from Blended Roads, Particle Patch, SMIM, Assorted Mesh Fixes, Skyland AIO as a base, converted into complex materials. You can let my mesh overwrite them.
Important note! My texture has to win all conflict
Place it at the end of your load order, my mesh however does not to be. I recommend to run *ParallaxGen on your load order to ensure you keep the benefits of mesh fixes mods or lighting mods (Lux/ELFX), and ParallaxGen will patch them for you.
Complex material looks best when paired with Better Dynamic Snow 3.
This mod covers everything from Skyland.
Requirements : ENB or CS.
CS user :
Community Shaders
ENB user :
EnableComplexParallax=true
EnableComplexParallaxShadows=true
EnableComplexTerrainParallax=true
EnableComplexTerrainParallaxShadows=true
EnableComplexMaterial=true
EnableDynamicCubemap=true
Recommended Complex Material setting for ENB :
[COMPLEXMATERIAL]
IgnoreWeatherSystem=true
IgnoreWeatherSystemInterior=true
CubemapFresnelMin=0.10
CubemapFresnelCurve=2.0
GlossinessMapAmountDawn=0.50
GlossinessMapAmountSunrise=0.50
GlossinessMapAmountDay=0.50
GlossinessMapAmountSunset=0.50
GlossinessMapAmountDusk=0.50
GlossinessMapAmountNight=0.50
GlossinessMapAmountInteriorDay=0.50
GlossinessMapAmountInteriorNight=0.50
BodyGlossinessMapAmountDawn=0.50
BodyGlossinessMapAmountSunrise=0.50
BodyGlossinessMapAmountDay=0.50
BodyGlossinessMapAmountSunset=0.50
BodyGlossinessMapAmountDusk=0.50
BodyGlossinessMapAmountNight=0.50
BodyGlossinessMapAmountInteriorDay=0.50
BodyGlossinessMapAmountInteriorNight=0.50