A tweak to the Mage Armor perks in the Alteration tree to bring unarmored builds up to par with light and heavy armor.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0
Base version of the mod. It was made from simple tweaks on each protection spell.
Donations
No donations accepted
A tweak to the Mage Armor perks in the Alteration tree to bring unarmored builds up to par with light and heavy armor. Both light and heavy armor can reach the armor cap resulting in an 80% damage reduction. This is only possible for unarmored builds by using DragonHide, which is a Master level Alteration spell that requires two hands to cast and only lasts 30 seconds.
Better Mage Armor changes how much the Mage Armor perks increase the armor value while not wearing any armor. This now allows for EbonyFlesh (Expert level spell) to reach the armor cap alongside light and heavy armor. This also buffs the other flesh spells so that unarmored builds can stay up to speed while you level.
Changes from base game:
- Mage Armor level 1: Protection spells like Stoneflesh are three times as strong if not wearing armor.
- Mage Armor level 2: Protection spells like Stoneflesh are five times as strong if not wearing armor.
- Mage Armor level 3: Protection spells like Stoneflesh are seven times as strong if not wearing armor.
- All protection spells like Stoneflesh now last 120 seconds instead of 60 seconds.
Make sure to install the patch in the Optional Files section if you are using Ordinator - Perks of Skyrim.
Thanks for checking out my mod. This is my first creation, and I am excited to share it.