2 items

File information

Last updated

Original upload

Created by

Trenergy

Uploaded by

Trenergy

Virus scan

Safe to use

Tags for this mod

About this mod

Adds 50 crimson nirnroot to the satchel next to the crimson nirnroot plant in JK's Sinderion's Field Laboratory.

Share
Requirements
Permissions and credits
Changelogs
Update 1.1.0: SkyPatcher version in case the CID version is giving you trouble.

If you are lazy like me and have no further interest in spelunking through Blackreach to pick flowers, this mod might be for you.

Inspired by Brudduh's Crimson Nirnroot Cheat Chest, which still works perfectly fine on its own, I use ThirdEye3301's Container item Distributor and Zzyxzz's SkyPatcher to put 50 crimson nirnroot into the alchemy satchel next to the crimson nirnroot plant of jkrojmal's JK's Sinderion's Field Laboratory, because the cheat chest of the original mod is not accessible with JK's mod. Or at least I wasn't able to find it, and using CID will save you one light plugin slot.

Tested for:
CID 2.1.3
SkyPatcher SE 3.9.0
JK's Sinderion's Field Laboratory 1.1.2
Skyrim 1.5.97, but it should still work in newer Skyrim versions if the required mods work.

Details:
This mod adds a CID file with the following content:
[General]
XJKBRTreasAlchemySatchelRare = NirnrootRed|50
and an equivalent SkyPatcher file with the following content:
filterByContainers=XJKBRTreasAlchemySatchelRare:addToContainers=NirnrootRed~50

which basically says:
"Put the object with editor id NirnrootRed (Crimson Nirnroot) 50 times in the container with editor id XJKBRTreasAlchemySatchelRare (that one satchel, see screenshots for reference)",
so unless any of those editor ids gets changed, it should work for any future versions of CID/SkyPatcher and JK's Sinderion's Field Laboratory.

Compatibility:
I have not tested this with CACO or any other mod that changes ingredients, but I don't see why it would not work unless they use their own editor id for the crimson nirnroot. If you find it to be incompatible with anything, let me know in the comments, so I'll at least leave a note here, and maybe offer a compatibility patch.

Other than that, I specifically used CID and SkyPatcher in case any other mod will edit the satchel, in which case it would overwrite an esp change. So CID is a hard requirement.