Using the same method as Scimitar tweaks -- https://www.nexusmods.com/skyrimspecialedition/mods/84759 ---- I have created a keyword and added it to scythes and patched it into tons of different scythe mods. Also converted Eskyrims Scythe for mco moveset to OAR and updated the conditions to work with my keyword.
not required but wont have scythe keywords without it
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This mod does a lot for integrating scythes, a key word is created and patched into several mods and the Scythe move set animation by Eskyrim has been converter to oar and made to work with them. Because I used --- https://www.nexusmods.com/skyrimspecialedition/mods/84759 --- to get an idea of how to implement the mod, it is a requirement but does not touch that mod at all.
READ THIS
This is a preview of a massive move set overhaul I'm working on which will give players and npcs stronger move sets as they level depending on race and skill. Because it was designed with this in mind, the scythe MCO moveset will not work below 2 handed skill 60. It takes 2 seconds to change this in OAR, just open it, change it to author mode, find the scythe move set and uncheck the two handed > 60 condition then save.
I couldnt find any scythe animations aside from Eskyrims that I liked, so its all thats been setup to work for it, if you guys have any scythes or movesets you want patched to work for them lmk and ill see what i can do.