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Ignandr9

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Ignandr9

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About this mod

Using the latest advances in science and technology, I decided to create my own jump animations for the dragonborn. I created them on my own, because I wanted to diversify the small collection of jump mods that can be found on the Nexus.

Requirements
Permissions and credits
Changelogs
Donations



A hand-crafted unisex jump animation that plays randomly is applied to the player.Designed to be the Dragonborn was always bouncy.
There are no gameplay changes other than improved jump animations.
The mod comes with only three animations when jumping in place. And three animations when moving.
The current number of animations is listed in the "changelogs" tab.
All current animations are presented in the "Animation Catalog".
His is my first such large and personal work, but I still decided to share it with the community!
Requires:
Open Animation Replacer.
Optional:
True Directional Movement - Modernized Third Person Gameplay&Better Jumping.
JUMP, DOVA, JUMP! 

+v.0.3.2.1.


...

...Days passed, and Dova kept trying to jump and fall in his heavy armor...

...And Dova is in no hurry and he will not fight for his life by making a jump during a regular walk...


...When a dowa runs and jumps without heavy armor, without rushing anywhere, he lands calmly, taking a small step for stability...
1. I am very close to finishing the implementation of heavy jumps to a lower height. I understood what needs to be done (the feature will be available soon).
2. The jump in Skyrim is not impressive, and I thought about why it is not impressive, and found the answer - there are no dust, snow, dirt effects when landing (the feature will be available at an unspecified time).
3. Players on Nexus said that the sound of takeoff and flight is needed - so the sound will be (the feature will be available at an unspecified time).
4. There are different jumps on Nexus, especially double jump and/or magic jump stand out, but none of them offer more functional, in my opinion, mechanics - the concentration effect, holding the space button should lead to a powerful dash upwards. Maybe such a mod exists, but I do not know about it. In my vision, the feature should work with any type of movement. This feature, in my opinion, is only needed because when I want to jump while I'm somewhere on the edge of a rock, tree or something, the jump just won't work, so my solution is to do a charged jump. Typical situation: I jump from a bad place, from where it is impossible to make a normal jump (you press space, but there is no jump). I call it a problem - a hole between two stones (the mechanics will be available at an unspecified time).
5. Of course, jumping into water from any surface (will appear at an unspecified time).
6. Animation of landing from medium height (soon).  - I did all kinds of landing animations. They are not divided by height, but distributed by equipment and by speed. I think this point can be considered completed!
7. I think it would be great to add ragdoll when falling from very high points, but this is doubtful (maybe will be at an unspecified time).
8. Jumps in all directions need to be added (will be at an unspecified time).
9. If you have withstood this pressure of my ambitions after reading the previous points, then know that this is nothing compared to what I really want to do. I am talking about the ability to climb any surfaces and ledges without interrupting the gameplay. I know that there is a wonderful mod "SkyClimb", but this is not enough for me. And then a miracle happened. Todd released Starfield and showed that this can be done, who played, he knows that when colliding with a ledge, the player will simply jump up and climb. For me, this is a masterpiece. My goal is to do the same in Skyrim, whether I will succeed or not, no one knows.
10. "I need gravity settings" (will appear at an unspecified time).
Of course, during the implementation, other jump animations can be added, as I achieve these goals. I will be able to draw all the animations 100%, the most difficult thing will be to implement them into the game. Having done all the specified points, I will calmly announce the completion of the Dova Jump project - version 1.0 


Installation via mod manager: 
1. Install  Open Animation Replacer.
2. Download and install this file after the above mod.
3. Read the installation procedure again and if everything is installed, launch the game.


Spoiler:  
Show
"Heavy" - Not full list.
Jumpfast.
1. 10121 - Folder number:

2. 10122 - Folder number:

3. 10123 - Folder number:
 
Falling.
4. 10132 - Folder number:

5. 10133 - Folder number:

"Not heavy" - Full list.
Jump and Jumpfast (run). 
1. 9129 - Folder number:
Stop:

Run:

1. 9130 - Folder number:
Stop:


2. 9130 - Folder number:
Run:

3. 9131 - Folder number:
Stop:

Run:

4. 9132 - Folder number:
Stop:

Jumpfast (sprint). 
1. 9133 - Folder number:

2. 9134 - Folder number:

3. 9135 - Folder number:

4. 9136 - Folder number: 

5. 9137 - Folder number:

Landing.
1. 9138 --- light landing (sprint):

2. 9139 --- light landing (stop): the hand goes into the leg (I’ll correct it)

3. 9140 --- light landing (run):

4. 9141--- light landing 2 (sprint):



THE MOD IS NOT COMPATIBLE WITH ANY OTHER JUMP ANIMATIONS!


1. Another Jump Animation.
2. Smooth Random Jump Animation - Rework.



This shows my update history. This is not required viewing. This is just a part of my elder scrolls. 
Spoiler:  
Show

...And Dova equipped himself with heavy armor to cover his assets and not freeze in the mountains. And he realized that it was hard for him to move, Dova became slow...

...Now he falls differently, and his armor is increasingly dragging Dova into the abyss...

...And Dova slid until he learned to stand firmly on the ground without losing the ground from under his feet. Heavy Armor was the one who helped him...

...And Dova figured out how to land without breaking his legs on skates...

...And after removing his heavy armor, he discovered that his legs had not forgotten how to move when landing...

...And Dova ran along the steep rocks of the river waterfall, rushing towards the drops of water and the gusty wind, finally leaving his skates at home...


P.S. Dear players, be sure to read these lines. I need to give you some clarification. This update is the most legendary in my opinion.  I really like all the new animations. At least some of them were not easy to draw. The new animations are not exhaustive. I implemented 3 fast sprint jump animations for heavy armor and a landing animation for the entire jump type. This update does not include jumping in place while wearing heavy armor. Additionally, I was planning to implement a system that would allow me to reduce my jump height while wearing heavy armor. But I did not achieve the desired results. For those who want to play with this function, I can only suggest the following mod: Pick Your Own Speed and Jump Height. It will allow you to set the jump height yourself to the desired value. In my tests, the most optimal jump height would be between 58 and 70. Choose to your taste. If you set the value lower, then when you land, a falling animation will start and you will float through the air. Of course, if you remove the armor, it is better to return the jump to its previous position (100). Please forgive me for the temporary inconvenience. When I get everything ready, this function will be placed in the additional download section, not the main one. Because someone may not like such “mechanics”.
And most importantly! I was able to neutralize the "skates". Look at what it looks like with heavy armor and when moving without it (sprinting). These are different ways of overcoming. Tell me what you like best. And then I will finally come to the conclusion regarding the “sliding” when approaching the finish line.

...Dova was quite heavy and strong, so when he landed, even a stone would be crushed under his weight...

...And Dova pushed off from the old ruins to rapidly move forward...

...For the first time he jumped without fear and for the first time he fell without fear...

...The first "condition" in his story was to jump back without a weapon...






23



Questions and answers:
• What sprint/run animation are you using with it?

In my game I use animations of running without weapons: Leviathan Animations II - Male Idle Walk And Run (Walking and idle I use vanilla variants, for this I removed the corresponding .HKX files from the internal folders of the mod)
I have animation set as sprint: Leviathan Animations II - Sprint.
Any movement with a weapon in my hands I use vanilla to avoid jerking animations (or to simply reduce their number).

• Is it compatible with Smooth Random Jump animations and their other jumping mods? 

There is no compatibility at the moment.

Slogans of updates
Spoiler:  
Show

0.3.1.2. 
0.3.1.1. 


All current news, my test projects and intermediate results of mod updates, as well as plans for the future will be published on                                                                                                  my  >creative page<.

You can write me a private message on the nexus with a suggestion of what kind of animations you would like me to draw. I'm always open to communication!