About this mod
This began as a recolor mod I made for personal use, then I expanded on the idea and recieved permission from Johnskyrim to upload.
- Requirements
- Permissions and credits
- 4 new lute colors
- 1 new flute color
- Base Object Swapper and AnimObjectSwapper configuration files, so the correct instrument in your inventory will show when you play it with Skyrim's Got Talent (and NPCs have a chance to get one, too!)
Requires Skyrim's Got Talent and JS Instruments of Skyrim (duh). The Hunterborn version replaces the Ivory Flute tanning rack crafting recipe with a scrimshaw one, if you're into that. The lutes can also be found in the tanning rack, and only require a normal lute to make. The ivory flute takes a mammoth tusk.
The only current oversight that I don't know how to fix with AnimObjectSwapper is that if you have multiple lutes in your inventory, it will take the first one it sees in the config files-- for instance, if you have a grassy loot and a tearful lute in your inventory, it will only show the tearful lute when you try to play the grassy loot.
To fix this, either be very cool and figure out the conditions for the _ANIO.ini, or keep one lute at a time in your active inventory. I'll make an update if I figure it out myself or someone else does and tells me.