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Seb263

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Seb263

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About this mod

This asset pack leverages the Dismembering Framework to enable dismemberment of various creatures and animals from the base game and its DLCs, with the long-term goal of including every creature in the game.

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This second asset pack for the Dismembering Framework focuses on creatures and animals from the base game and its DLCs. Currently, only Draugr, Falmer, Troll and Wolf are fully covered, with all their variants modeled for realistic dismemberment.

The long-term goal is to expand this coverage to every creature in the game, providing full immersion in every battle against Skyrim's beasts. This pack aims to handle each creature in the game with the same level of detail, making every encounter more intense and immersive.







Here is the list of creatures that are 100% covered by the asset pack currently:

  • Draugr [male variant] (all arms, legs & heads variants)
  • Draugr [female variant] (all arms, legs & heads variants)
  • Falmer [male variant] (all arms, legs & heads variants)
  • Falmer [female variant] (all arms, legs & heads variants)
  • Wolf [All color variations] (all 4 legs, head, and tail)
  • Trolls [All color variations] (all arms, legs & heads variants)


This pack is intended to be completed over time to cover the entirety of the game and its DLCs. If you encounter a case where a generated asset does not match a creature part, please let me know. With so many variants, it is possible that there may be one or two discrepancies.




To use this asset pack, you only need the Dismembering Framework and its dependencies. Nothing more.




The mod can be installed like any other mod via a mod manager or manually.
Don't forget to install and activate the Dismembering Framework.

Manual Installation :
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1. Download the latest version of the mod.
2. Open the archive using 7zip or Winrar.
3. Place the entire contents of the archive into the "Data" folder of your game.
(Default: C:\Program Files\Steam\Steamapps\common\Skyrim Special Edition\Data)
4. Activate "DF - Official Creature Pack.esp" from the game's mod manager (or any other mod manager).
5. Launch Skyrim and envoy!





You are welcome to use the sources and assets from this mod to create your own asset packs or patches. However, redistributing or republishing the mod, whether in its original or modified form, is not allowed. This policy ensures the original mod remains intact while allowing for the creation of complementary content.