About this mod
WereHunter outfit by DarkDukla converted to BHUNP, plus a craftable patch (esl)
- Requirements
- Permissions and credits
I also uploaded a patch to make the outfit craftable at the forge and temperable at the armor workbench, while also lowering the value of the items. This plugin is flagged as esl already.
Both the conversion and the plugin received minimal testing, so I would appreciate any feedback.
Credits to DarkDukla for sharing the outfit and allowing the conversion, thank you.
Credits to Lynn零 for the detailed guide on how to convert SMP outfits, thank you.
Also thanks to BHUNP, Bodyslide and Outfit Studio, and everyone involved with HDT-SMP, Racemenu, skeleton, conversions, textures, etc.
For the Main File "DD WereHunter BHUNP":
• This mod is a conversion. Requires original mod.
• This mod is for BHUNP. Requires BHUNP.
• No prebuilt meshes, you must build them on Bodyslide. Requires Bodyslide.
• To build them in Bodyslide, search for DD, or WereHunt. Keep note to only build the BHUNP version (or delete the CalienteTools folder from original mod).
• The oufit has physics, and the cloak retains the original SMP physics.
• The outfit consists of several different parts. Only the TOP part has the body attached to it.
• The original mod can't be crafted, you can only add it using AddItem Menu, console, or use the patch I provided to craft it.
For the Optional File "DD - WereHunter CraftTemper":
• This is a patch. Requires the original mod.
• The plugin is esl flagged esp. Does't count towards the original 255 plugin limit.
• This plugin enables you to craft the outfit at the forge. It uses Leather, Leather Strips and Wolf Pelt. No perk requirements.
• This plugin enables you to temper the outfit. I added them all, but now I wonder if I should make only the top, pants and boots temperable? Feedback on this is appreciated.
• This plugin also lowers the value of all pieces, and does not touch any other stats. Reason is the XP gained from crafting.
• Load this after the original plugin.
In my testing, Cloak physics is working fine, though it clips a bit. I guess it's normal?
In my modded game, the boots sink in the ground when equipping the outfits, and rises up again if I reequip it. Dunno the reason behind this one.
The strings (?) in the top part (in the middle of the boobs) deform when applying sliders. I don't know how to work around this.
Mods used in the screenshots:
BDO Hair by Dint (patreon/discord)
Bits and Pieces skin texture.
Dirt and Blood/Expanded with ChildofDragons dirt textures.
Hiraya eyes.