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CML

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CML99

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About this mod

Adds map markers to notable underwater locations. Minor tweaks.

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  • Mandarin
  • French
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Keep in mind those markers are set underwater, fast travelling to them will place you deep under the surface.
They're hidden by default, left for you to discover first. You can do tmm 1,0,0 to show them as undiscovered yet.
(Let me know if I missed any interesting spots - provide map location)



Marked Locations:

  • Ancient Burial Site
  • Ancient Crab Lair
  • Aquatic Ruins
  • Cursed Grave
  • Dead Man's Chest
  • King of the Nirn
  • Mammoth Remains
  • Northern Cave
  • Riekling's Abode
  • Sea Serpent's Skeleton
  • Spirit of the Tides
  • Whale's Bones
  • Whale's Ridge
  • Wreck of Atmoran Longship + Atmoran Crew
  • Wreck of the Gothlyr + Gothlyr's Jollyboat
  • Wreck of The Providence
  • Wreck of the Wave Strider
  • Wreck of The Zenith
  • Wreck of The Capelin (newly added, south of Volkihar)
  • Breman's Trigon (newly added, simple wreck graveyard, south-east of The Chill)



Left Unmarked:

  • Deer Remains (nothing special about it, just a small deer skeleton) [map] [ig]
  • Dwarven Adventurer (one poor fella with heavy shoes) [map] [ig]
  • Coral Forest (just a bunch of corals)
  • Frost Water Hollow (out of bounds) [map] [ig]
  • Mushroom Cave (just few blue shrooms on a rock - seems to have unfinished interior cell)
  • Wreck of The Harakk (there's literally nothing out there, the very edge of the map ; maybe it was supposed to be the name of Atmoran wreck?)



Tweaks:

  • Improved text of journals from Gothlyr and The Providence.
  • Dead Man's Chest: the key (much more better, a drawing of a key) now has a small purpose, found right next to the skeleton.
  • Atmoran Crew: ancient nord armor laying around the skeletons.
  • Spirit of the Tides: added a wreck nearby.
  • Northen Cage renamed to Northern Cave.
  • Slightly changed The Providence's ghosts location to hopefully reduce the chances of them getting stuck in water among ice floes (will still happen tho).



Unfinished Business:

You can check out these WIP cells:
coc TBPImperialShipInteriorDUPLICATE001
coc TBPImperialShipInterior
coc TBPSmallCave01

Skyrim.ini tweak if you want to explore the Frost Water Hollow:
[General]
bEnableBorderRegions=0
bBorderRegionsEnabled=0