About this mod
Adds map markers to notable underwater locations. Minor tweaks.
- Requirements
- Permissions and credits
-
Translations
- Mandarin
- French
- Changelogs
They're hidden by default, left for you to discover first. You can do tmm 1,0,0 to show them as undiscovered yet.
(Let me know if I missed any interesting spots - provide map location)
Marked Locations:
- Ancient Burial Site
- Ancient Crab Lair
- Aquatic Ruins
- Cursed Grave
- Dead Man's Chest
- King of the Nirn
- Mammoth Remains
- Northern Cave
- Riekling's Abode
- Sea Serpent's Skeleton
- Spirit of the Tides
- Whale's Bones
- Whale's Ridge
- Wreck of Atmoran Longship + Atmoran Crew
- Wreck of the Gothlyr + Gothlyr's Jollyboat
- Wreck of The Providence
- Wreck of the Wave Strider
- Wreck of The Zenith
- Wreck of The Capelin (newly added, south of Volkihar)
- Breman's Trigon (newly added, simple wreck graveyard, south-east of The Chill)
Left Unmarked:
- Deer Remains (nothing special about it, just a small deer skeleton) [map] [ig]
- Dwarven Adventurer (one poor fella with heavy shoes) [map] [ig]
- Coral Forest (just a bunch of corals)
- Frost Water Hollow (out of bounds) [map] [ig]
- Mushroom Cave (just few blue shrooms on a rock - seems to have unfinished interior cell)
- Wreck of The Harakk (there's literally nothing out there, the very edge of the map ; maybe it was supposed to be the name of Atmoran wreck?)
Tweaks:
- Improved text of journals from Gothlyr and The Providence.
- Dead Man's Chest: the key (much more better, a drawing of a key) now has a small purpose, found right next to the skeleton.
- Atmoran Crew: ancient nord armor laying around the skeletons.
- Spirit of the Tides: added a wreck nearby.
- Northen Cage renamed to Northern Cave.
- Slightly changed The Providence's ghosts location to hopefully reduce the chances of them getting stuck in water among ice floes (will still happen tho).
Unfinished Business:
You can check out these WIP cells:
coc TBPImperialShipInteriorDUPLICATE001
coc TBPImperialShipInterior
coc TBPSmallCave01
Skyrim.ini tweak if you want to explore the Frost Water Hollow:
[General]
bEnableBorderRegions=0
bBorderRegionsEnabled=0