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Author notes
The meshes are based on open perms mods such as SMIM, Particle Patch, and Assorted Mesh Fixes. New mesh changes in Assorted Mesh Fixes are released under CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/).
File credits
agentw for Stony AF Markarth and Dwemer Ruins hakasapl for ParallaxGen Brumbek for SMIM wSkeever for Assorted Mesh Fixes mindflux for Particle Patch
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Changelogs
Version 2.4
Increased the reflectiveness of the metals
Version 2.3
Reworked the glossiness to make metals more shiny and eliminate compression artifacts. I suggest to use 1.0 glossiness (enb default values) under [ComplexMaterial] for ENB users.
Version 2.2
Fixed broken textures due to recent changes in both ENB and CS.
Only the optimized texture size is supported now since it performs much better with minimum quality lost.
Version 2.1
Improvement for the metals
Fixes for compression artefacts
Added complex material meshes.
Version 2.0
Re tweaked all of the environment mask.
Version 1.0
Initial release
Added half resolution, performs much better with minimum quality lost.
A complex material support for Stony AF Markarth and Dwemer Ruins that will give textures a better detail, such as glossiness, metal, and dynamic cubemap.
Complex material is not just a standard parallax. It emphasize the glossiness of the surface and it will change the metals look in game. You can test them by turning ENB/CS on and off. ( For ENB users you can tweak the settings under [COMPLEX MATERIAL] )
Important note! My texture has to win all conflict.
You have to run *ParallaxGen on your load order to enable complex material on the meshes.
Complex material looks best when paired with Better Dynamic Snow 3.