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Leo

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leostevano

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About this mod

A complex material support for Stony AF Markarth and Dwemer Ruins.

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A complex material support for Stony AF Markarth and Dwemer Ruins that will give textures a better detail, such as glossiness, metal, and dynamic cubemap.

Complex material is not just a standard parallax. It emphasize the glossiness of the surface and it will change the metals look in game.
You can test them by turning ENB/CS on and off. ( For ENB users you can tweak the settings under [COMPLEX MATERIAL] )

Important note! My texture has to win all conflict.

You have to run *ParallaxGen on your load order to enable complex material on the meshes.

*(add --ignore-parallax in the arguments to avoid parallax bug)

Complex material looks best when paired with Better Dynamic Snow 3.


CS user :
Complex Parallax Materials 
Dynamic Cubemap

ENB user :
EnableComplexParallax=true
EnableComplexParallaxShadows=true
EnableComplexMaterial=true
EnableDynamicCubemap=true

Recommended Complex Material setting for ENB :

[COMPLEXMATERIAL]
IgnoreWeatherSystem=true
IgnoreWeatherSystemInterior=true
CubemapFresnelMin=0.2
CubemapFresnelCurve=2.0
GlossinessMapAmountDawn=0.5
GlossinessMapAmountSunrise=0.5
GlossinessMapAmountDay=0.5
GlossinessMapAmountSunset=0.5
GlossinessMapAmountDusk=0.5
GlossinessMapAmountNight=0.5
GlossinessMapAmountInteriorDay=0.5
GlossinessMapAmountInteriorNight=0.5
BodyGlossinessMapAmountDawn=0.5
BodyGlossinessMapAmountSunrise=0.5
BodyGlossinessMapAmountDay=0.5
BodyGlossinessMapAmountSunset=0.5
BodyGlossinessMapAmountDusk=0.5
BodyGlossinessMapAmountNight=0.5
BodyGlossinessMapAmountInteriorDay=0.5
BodyGlossinessMapAmountInteriorNight=0.5

(Credits to HTWWW and Azurite Horizon for this.)