About this mod
Libraries and presets for exporting textures for Skyrim SE using Substance Painter and Nvidia Texture Tools.
- Requirements
- Permissions and credits
- Changelogs
Small file that must be mounted as a Substance Painter Library. These export presets must be used with the 'pbr-metal-rough-with-alpha-blending' shader or similar. Will export with the prefixes _n, _d, and _m using the name of texture sets.
Contains the following presets:
Skyrim SE (Regular - Roughness is _m).spexp
Uses the following maps:
- Base Color - AKA the diffuse map, I recommend baking Ambient Occlusion and other details on this texture, if using Opacity in your shader it will use it for transparency values if needed.
- Opacity - Controls transparency on the diffuse map in the export.
- Specular - Controls Specular/gloss values. Stores specular data on the alpha channel of the Normal map.
- Roughness - Controls _m environment mask (must use a value modifier to invert luminance values before export!)
- Normal map - Saved in DirectX format, exported with Specular Map on alpha to serve its double purpose in Skyrim's Engine
Skyrim SE (Roughness is Specular and _m).spexp
Alternative preset, recommended for situations like converting from another game or complex projects that don't use specular.
Uses the following maps:
- Base Color - AKA the diffuse map, I recommend baking Ambient Occlusion and other details on this texture, if using Opacity in your shader it will use it for transparency values if needed.
- Opacity - Controls transparency on the diffuse map in the export.
- Roughness - Controls _m environment mask and will be used in place of a missing specular map to control specularity.
- Normal map - Saved in DirectX format, exported with Specular Map on alpha to serve its double purpose in Skyrim's Engine
Part 2: 1Nye Nvidia Texture Tools Exporter Library:
Small library for converting exported textures to .DDS format. I have set these presets to use the highest level of quality, which in turn renders the textures on the CPU, which causes the program to not respond until it is done. These presets are intended for actor assets such as weapons, clothes and face textures, they do not produce mipmaps unless enabled.
Contains the following presets:
Skyrim SE RGBA w Alpha
- BC7 compression, RGBA at 8 bits per pixel
- Best used for Diffuse maps (_D), Environment masks (_M), cubemaps (_E), and compressed normal maps (_N)
- Use if extreme detail is not important
- No mipmaps for smaller file size (can be enabled)
Resize DDS Texture 50 Percent
- BC7 compression, RGBA at 8 bits per pixel. Uses Alpha.
- Will resize any image to 50% of its original value using Nvidia downsampling
- No mipmaps for smaller file size (can be enabled)
Normal Map w Alpha
- Unsigned lossless compression, BRGBA color-space with 32 bits per pixel (8,8,8,8)
- Size equal to a Raw data format, size is completely determined by resolution, making these files extremely large
- Best for high quality normal maps and body textures (eyes, face, body)
- Renders on the GPU