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PLSET

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PLSET

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This is a rework of the Aetherial Artifacts. Now powerful tools of combat.

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• This is a rework of the Aetherial Artifacts. Have you ever felt disappointed with the original three artifacts? Disappointed with the reward after all the trouble? While other mods have changed them, none have truly satisfied me, so I decided to redo them myself. Now, they are no longer mere collectibles away but powerful tools of combat.(Does not include modifications to the model's appearance, they are other mods)

(This mod is ESL marked, no need to take up precious ESP slot)

Adjustments:
• The Aetherial Artifacts are now significantly more powerful; however, this power does not come without a cost. A new consumable has been introduced as the price of this power.

Aetherial Energy Stone

• As a price and balance for using them,This consumable is not cheap. It requires filled soul stones and Lots of Dwarven metal ingots to make. Even a filled black Soul Gem can only make 12 energy stones at a time,When you obtain any Aetherial artifact, equipping it will allow you to create energy stones (energy stones are essentially miscellaneous items, not soul gems, and cannot be used to recharge).




Aetherial Staff:• The original staff was undoubtedly the second weakest among the artifacts. I have reworked it differently, introducing more schools of magic and transformation.




Aetherial Staff - Summon:
• In the Base Game, the staff's effect was to summon a Dwarven Sphere, Spider, or even some scrap metal, based on your level. Frankly, I appreciated this mechanism; it looked like the staff was teleporting an unlucky Dwemer construct from somewhere to fight for the player. However, as a combat tool, it wasn't practical. Imagine encountering an enemy, using the staff, summoning scrap metal, and getting yourself killed—frustrating, isn't it?

• My rework,Consumes <1> Aetherial Energy Stone to randomly summon one of <4> void-forged Dwemer automatons to fight for you for <120> seconds. They take <50%> less damage, deal <25%> less damage, and can deal void damage. Their level increases with you.<Ability to use Aetherial Conversion to change the staff school>

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Aetherial Staff - Destruction:
• Does not consume an Aetherial Energy Stone. Consumes a large amount of staff charge to release a slow Aetherial Magic Ball, dealing <100> points of magic damage to targets within <20> yards. Targets hit will have their magic resistance reduced by <5%> and damage resistance by <30>, stacking for a duration of <20> seconds. <Ability to use Aetherial Conversion to change the staff school>

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Aetherial Staff - Alteration:
• Consumes <1> Aetherial Energy Stone to cast an Aetherial Barrier on yourself and allies within <15> yards. The barrier negates <30%> of incoming magic and physical damage for <30> seconds. If in combat,Paralyzes enemies within <20> yards, and paralyzed targets take <50%> increased physical and magic damage for <10> seconds. <Ability to use Aetherial Conversion to change the staff school>

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Aetherial Staff - Illusion:
• Consumes <1> Aetherial Energy Stone to cast Aetherial Hide on yourself and allies within <15> yards. Increases movement speed by <100%>, grants invisibility, and boosts damage of the first attack before invisibility ends by <2x>, lasting for <10> seconds. If in combat,Also randomly applies one of <calm, frenzy, fear> Aetherial effects to enemies within <30> yards, lasting for <10> seconds. <Ability to use Aetherial Conversion to change the staff school>

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• Aetherial Staff - Restoration:
• Consumes <1> Aetherial Energy Stone to cast Aetherial Blessing on yourself and allies within <15> yards. Restores <5%> of <health, magicka, stamina> every <2> seconds for <10> seconds. If in combat,Causes undead enemies within <15> yards to flee in fear and take <20> points of Aetherial damage per second for <5> seconds. <Ability to use Aetherial Conversion to change the staff school>

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• None of the Aetherial Staff effects are influenced or enhanced by skill tree perks.

• Aetherial Shield:•The worst choice. I seem to have never chosen it in all the time I have played the game. The effect is meaningless.



• My rework, Bash attacks deal <15> points of Aetherial damage over <3> seconds. While blocking, an Aetherial Ward is formed, absorbing <100> points of magic damage, granting <100> armor rating,ncreases elemental and magic resistance by <10%>. The Aetherial Ward can reflect spells, consuming <1> Aetherial Energy Stone for every <5> spells reflected. Equipping this grants two additional Aetherial Shield Power.

•  CounterAttack: Consume <1> Aetherial Energy Stone to charge your shield. When you block a hit, you release a Aetherial Shockwave, dealing <50> damage to enemies within <10> yards for <10> seconds. Cooldown <80> seconds.
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Protection: Consume <1> Aetherial Energy Stone to cast Aetherial Protection on yourself and allies within <20> yards, providing armor based on your level, gaining <10> armor for every <1> level, for <120> seconds. Cooldown: <1200> seconds.

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• Reflected spells : Consume energy stones to reflect incoming spells. Most spells can be reflected, even those cast on yourself, but one energy stone is consumed every 5 reflections, so it can also be switched on or off through Power so it can be turned on when dealing with mage enemies.

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• Aetherial Crown:• In the Base Game, this was most people's choice (including mine). The ability to have multiple Standing Stones remained a very tempting feature, one of the few strong effects in the Base Game.



• My rework,Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current Stone. Increases health, magicka, and stamina by <100> points, and enhances their regeneration rate by <100%>. Increases elemental and magic resistance by <20%>,  Equipping this grants five additional Aetherial Crown Power..The cherry on top is the addition of five extra Power:

Veil: Consume <2> Aetherial Energy Stones to cast Aetherial Veil on yourself. When hit, you have a <20%> chance of entering the Void state for <2> seconds, which lasts <300> seconds. Cooldown time: <1200> seconds.

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Avoid Death: Consume <10> Aetherial Energy Stones to gain Aetherial Avoid Death. When your health is below 20%, you will immediately restore your All health, Magicka, and stamina, become Ethereal,Release a <20> yard shockwave, knocking enemies away. Aetherial Avoid Death effect will end after it takes effect. Lasts <300> seconds. Cooldown time: <43200> seconds.

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Grace: Consume <3> Aetherial Energy Stones to receive the Aetherial Grace. When you enter combat, you will randomly receive one of the <18> Aetherial Grace, which lasts <360> seconds. The blessing effect lasts <300>. Cooldown time: <1200> seconds.

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Field: Consume <4> Aetherial Energy Stones to release a <12> yard Aetherial field to yourself. When you and your allies are in it, you will reVeil <20> health, Magicka, and stamina per second. When the enemy is in it, it will take <50> magic damage per second for <30> seconds. Cooldown: <300> seconds.

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• Inspiration: Consume <8> Aetherial Energy Stones,Inspiration by the Aetherial, reducing spell consumption by <50%>, and increasing spell strength, spell duration, and spell range by <3> times for <30> seconds. Cooldown: <600> seconds.


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There is also a Lite version for those who feel that it is powerful.


Lite Version 

A version stripped of the more complex mechanics, for those who prefer a vanilla experience with a touch of uniqueness.

Aetherial Staff

Summons one of <4> Void Dwemer Automatons to fight for you for <60> seconds. They take <50%> less damage and deal <50%> less damage.

Aetherial Shield
Shield Bash deals <5> Aetherial damage for <5> seconds. When the block deployed Aetherial ward, resisting <100> magic damage, gaining <100> Armor, and increasing Elemental and Magic Resistance by 15%.

Aetherial Crown

Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current Stone.Fortify health, magicka, and stamina by <50> points each, and increases their regenerates speed by <50%>, increases elemental resistance and magic resistance by <10%>. Increases experience gained by <10%>.


This is The All,I won't be updating this version, except for bug fixes.



• Installation & Uninstallation:
• Installation: Use a mod manager to install.
• Uninstallation: Use a mod manager to uninstall.




Compatibility:• Incompatible with mods that alter the records of the three artifacts.
• Incompatible with other mods that focus on modifying the Aetherial Artifacts.
• Compatible with other artifact overhaul mods, just make sure my mod is loaded after them.
• Mid-Game Installation: Can be installed mid-game. Mid-game safety update

Credits:• Kittytail: Based on some VFX series NIFs, which were adapted for my spell NIFs.