About this mod
This is a rework of the Aetherial Artifacts. Now powerful tools of combat.
- Requirements
- Permissions and credits
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Translations
- French
- Changelogs
- Donations
(This mod is ESL marked, no need to take up precious ESP slot)
Adjustments:
• The Aetherial Artifacts are now significantly more powerful; however, this power does not come without a cost. A new consumable has been introduced as the price of this power.
Aetherial Energy Stone
• As a price and balance for using them,This consumable is not cheap. It requires filled soul stones and Lots of Dwarven metal ingots to make. Even a filled black Soul Gem can only make 12 energy stones at a time,When you obtain any Aetherial artifact, equipping it will allow you to create energy stones (energy stones are essentially miscellaneous items, not soul gems, and cannot be used to recharge).

• Aetherial Staff:• The original staff was undoubtedly the second weakest among the artifacts. I have reworked it differently, introducing more schools of magic and transformation.

• Aetherial Staff - Summon:
• In the Base Game, the staff's effect was to summon a Dwarven Sphere, Spider, or even some scrap metal, based on your level. Frankly, I appreciated this mechanism; it looked like the staff was teleporting an unlucky Dwemer construct from somewhere to fight for the player. However, as a combat tool, it wasn't practical. Imagine encountering an enemy, using the staff, summoning scrap metal, and getting yourself killed—frustrating, isn't it?
• My rework,Consumes <1> Aetherial Energy Stone to randomly summon one of <4> void-forged Dwemer automatons to fight for you for <120> seconds. They take <50%> less damage, deal <25%> less damage, and can deal void damage. Their level increases with you.<Ability to use Aetherial Conversion to change the staff school>




• Aetherial Staff - Destruction:
• Does not consume an Aetherial Energy Stone. Consumes a large amount of staff charge to release a slow Aetherial Magic Ball, dealing <100> points of magic damage to targets within <20> yards. Targets hit will have their magic resistance reduced by <5%> and damage resistance by <30>, stacking for a duration of <20> seconds. <Ability to use Aetherial Conversion to change the staff school>

• Aetherial Staff - Alteration:
• Consumes <1> Aetherial Energy Stone to cast an Aetherial Barrier on yourself and allies within <15> yards. The barrier negates <30%> of incoming magic and physical damage for <30> seconds. If in combat,Paralyzes enemies within <20> yards, and paralyzed targets take <50%> increased physical and magic damage for <10> seconds. <Ability to use Aetherial Conversion to change the staff school>

• Aetherial Staff - Illusion:
• Consumes <1> Aetherial Energy Stone to cast Aetherial Hide on yourself and allies within <15> yards. Increases movement speed by <100%>, grants invisibility, and boosts damage of the first attack before invisibility ends by <2x>, lasting for <10> seconds. If in combat,Also randomly applies one of <calm, frenzy, fear> Aetherial effects to enemies within <30> yards, lasting for <10> seconds. <Ability to use Aetherial Conversion to change the staff school>

• Aetherial Staff - Restoration:
• Consumes <1> Aetherial Energy Stone to cast Aetherial Blessing on yourself and allies within <15> yards. Restores <5%> of <health, magicka, stamina> every <2> seconds for <10> seconds. If in combat,Causes undead enemies within <15> yards to flee in fear and take <20> points of Aetherial damage per second for <5> seconds. <Ability to use Aetherial Conversion to change the staff school>

• None of the Aetherial Staff effects are influenced or enhanced by skill tree perks.
• Aetherial Shield:•The worst choice. I seem to have never chosen it in all the time I have played the game. The effect is meaningless.

• My rework, Bash attacks deal <15> points of Aetherial damage over <3> seconds. While blocking, an Aetherial Ward is formed, absorbing <100> points of magic damage, granting <100> armor rating,ncreases elemental and magic resistance by <10%>. The Aetherial Ward can reflect spells, consuming <1> Aetherial Energy Stone for every <5> spells reflected. Equipping this grants two additional Aetherial Shield Power.
• CounterAttack: Consume <1> Aetherial Energy Stone to charge your shield. When you block a hit, you release a Aetherial Shockwave, dealing <50> damage to enemies within <10> yards for <10> seconds. Cooldown <80> seconds.

• Protection: Consume <1> Aetherial Energy Stone to cast Aetherial Protection on yourself and allies within <20> yards, providing armor based on your level, gaining <10> armor for every <1> level, for <120> seconds. Cooldown: <1200> seconds.

• Reflected spells : Consume energy stones to reflect incoming spells. Most spells can be reflected, even those cast on yourself, but one energy stone is consumed every 5 reflections, so it can also be switched on or off through Power so it can be turned on when dealing with mage enemies.

• Aetherial Crown:• In the Base Game, this was most people's choice (including mine). The ability to have multiple Standing Stones remained a very tempting feature, one of the few strong effects in the Base Game.

• My rework,Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current Stone. Increases health, magicka, and stamina by <100> points, and enhances their regeneration rate by <100%>. Increases elemental and magic resistance by <20%>, Equipping this grants five additional Aetherial Crown Power..The cherry on top is the addition of five extra Power:
• Veil: Consume <2> Aetherial Energy Stones to cast Aetherial Veil on yourself. When hit, you have a <20%> chance of entering the Void state for <2> seconds, which lasts <300> seconds. Cooldown time: <1200> seconds.

• Avoid Death: Consume <10> Aetherial Energy Stones to gain Aetherial Avoid Death. When your health is below 20%, you will immediately restore your All health, Magicka, and stamina, become Ethereal,Release a <20> yard shockwave, knocking enemies away. Aetherial Avoid Death effect will end after it takes effect. Lasts <300> seconds. Cooldown time: <43200> seconds.

• Grace: Consume <3> Aetherial Energy Stones to receive the Aetherial Grace. When you enter combat, you will randomly receive one of the <18> Aetherial Grace, which lasts <360> seconds. The blessing effect lasts <300>. Cooldown time: <1200> seconds.

• Field: Consume <4> Aetherial Energy Stones to release a <12> yard Aetherial field to yourself. When you and your allies are in it, you will reVeil <20> health, Magicka, and stamina per second. When the enemy is in it, it will take <50> magic damage per second for <30> seconds. Cooldown: <300> seconds.

• Inspiration: Consume <8> Aetherial Energy Stones,Inspiration by the Aetherial, reducing spell consumption by <50%>, and increasing spell strength, spell duration, and spell range by <3> times for <30> seconds. Cooldown: <600> seconds.

There is also a Lite version for those who feel that it is powerful.
Lite Version
A version stripped of the more complex mechanics, for those who prefer a vanilla experience with a touch of uniqueness.
• Aetherial Staff
Summons one of <4> Void Dwemer Automatons to fight for you for <60> seconds. They take <50%> less damage and deal <50%> less damage.
• Aetherial Shield
Shield Bash deals <5> Aetherial damage for <5> seconds. When the block deployed Aetherial ward, resisting <100> magic damage, gaining <100> Armor, and increasing Elemental and Magic Resistance by 15%.
• Aetherial Crown
Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current Stone.Fortify health, magicka, and stamina by <50> points each, and increases their regenerates speed by <50%>, increases elemental resistance and magic resistance by <10%>. Increases experience gained by <10%>.
This is The All,I won't be updating this version, except for bug fixes.
• Installation & Uninstallation:
• Installation: Use a mod manager to install.
• Uninstallation: Use a mod manager to uninstall.
• Compatibility:• Incompatible with mods that alter the records of the three artifacts.
• Incompatible with other mods that focus on modifying the Aetherial Artifacts.
• Compatible with other artifact overhaul mods, just make sure my mod is loaded after them.
• Mid-Game Installation: Can be installed mid-game. Mid-game safety update
• Credits:• Kittytail: Based on some VFX series NIFs, which were adapted for my spell NIFs.