About this mod
This script makes some tweaks to magic and other stuff, generating a plugin based on your load order, affecting vanilla and mod-added content.
- Requirements
- Permissions and credits
- Donations
- makes Master level spells and scrolls be castable one handed, have 0.5 second charge time, and you can move while casting them. Spells are also dual-castable for massive damage
- increases the range of summon and rune spells by 4x, so you can summon creatures farther away
- reduces shout cooldowns by 75%, because shouts are fun
- increases weapon and bow speed by 25%
- makes all quest items droppable from your inventory
- reduces NPC extra health offsets by 33.3%, so high level enemies are less damage spongey
- makes food items heal more, so they're actually useful
All features are optional via the variables at the top of the script, change one from true to false before running the script if you don't want one. Compatible with everything, load generated plugin last. Some features have settings to change how much of a multiplier is applied, these can be found under the settings toggle variables at the top of the script.
INSTALLATION:
Place the script into SSEEdit's Edit Scripts folder. Open SSEEdit, click OK with all mods checked. Select all mods in the left pane (click on one, press Ctrl-A), right click, select Apply Script, select "Magic And Other Tweaks" in the script menu, click OK. Wait a minute or so for the script to do its thing, until it says "Done" in the Messages tab. Exit SSEEdit and save the plugin. Then enable the plugin in your mod manager.