Not a hard requirement, but this mod doesn't make sense without it.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
You can use the assets that i created myself such as the huge gate and log walls, as long as you give credit.
the other assets will follow the same permissions as outlined by the original authors. Yuril and mindflux.
FM07 has permission to port to XBOX
File credits
Yuril for the stockade gate with no supports
mindflux for the stonewall terraces.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- deletes some meshes from the mod file structure that aren't needed.
Version 1.3
- added the meshes needed into the archive. forgot to do in 1.2. includes all changes listed in 1.2
Version 1.2
- Re worked the longhouse area with following changes; - Used duplicated imperial exterior floor planes with a changed texture set to landscape Dirt - added some wood planks rocks and leaves along the floor - these changes help to reduce landscape seams from the stonewall meshes in previous version 1.1 - changed the texture set of some of the tonstonewall terrace grass textures to that of Dirt - added more clutter for the longhouse camp area, makes it visually interesting and lived in - tweaked the navmeshes around the longhouse area - added a few new tree records behind the longhouse - disabled a few trees clipping through the mountain behind the longhouse
Further changes
- added more clutter around the bilegulch area, broken walls, stones, rocks, rubble, wood planks and spikes. - added falling oil lamp trap at the big gate with trigger Boxes - added hanging metal cages with dead npcs in. increases immersion. - added bandit spikes. bloody ribs and heads on stiks Etc - added skulls - the granary is now stocked with food. milk, cheese, meats etc - Added some ropes around the area - removed some light sources around the area to help with flickering - changed some FXfire meshes to use versions with the fires out - added some small wall torches around the area - changed some braziers to cave lamps - created duplicate windhelm braziers to use castle stone with a texture set instead of default windhelm stone - added some pit wolves to the area, these are in the bandit faction - allied the goats to the bandit faction, bandits wont kill their own livestock now. - added a few small items inside the longhouse interior, books, Jewelry, coins etc - removed the static 1stpersonOrc weapons in the armory by the Forge - replaced the static orc weapons with correct lootable versions - added more loot to the armory, few extra weapons and more orichalcum Ingots - added a door to the orc armory by the Forge - the new door is locked with a master lock - there is no Key for this door - tweaked a landscape seam outside the armory - the two helgen gates have now been replaced with my own custom version - the custom version has tweaked animations, the doors now stop at 90 dgrees when opening. this eliminates the doors clipping through objects. - there are no Requirements for the new gate to work, it's just a mesh. - this mesh won't overwrite vanilla helgen gates - the mesh was added so you don't need to download the file in the misc section.
Version 1.1
- Includes more assets from Nordic Stonewall Terraces as seperate records for bilegulch. - changed the texture paths of the stonewalls to that of dlc01 castle exterior block - doing this removes the requirement of Nordic stonewall terraces - redompacted form ids for esl, clean install required,
Version 1.0
- Overhauls Bilegulch mine, new meshes new fortifications, landscape, navmeshed, added enemies, grass tweaks, disabled trees, disabled some objects
I will work on adding some more patches and will update this list If there are any more patches that are needed.
Thank you, Enjoy :)
Credits
I have included some unedited meshes form Mindflux Nordic Stonewall Terrace mod, they have been added as separate records for Bilegulch, This is because there would be a visual inconsistency between the meshes i made when used without Nordic Stonewall terraces mod installed. This increases compatibility and you no longer need that mod as a requirement, though you can if you want to, it's an amazing mod.