About this mod
Technically, since the Giant is classified as a creature, human animation from OAR, Poses or frameworks like MCO, OStim cannot be applied. Therefore, this mod transforms the Giant into a humanoid form, allowing for the use of poses or other frameworks like regular NPCs. And do what humans can do.
- Requirements
- Permissions and credits
- Changelogs
- Donations
I tried using it with the ADXP I MCO Malenia Boss animation, and the results are amazing!
Aela the Huntress: "That's taken care of. No thanks to you."
Me: "Are you sure?"
Requirement
Playable Giants - Just install Main file
Installing
Safe to install mid game, usual modmanager installation.
The necessary mod, Playable Giants, is for Skyrim LE. You can install it normally without any issues, I've handled that. Just make sure to place my mod after it.
You can disable/delete "Playable Giants1.3.esp" and "Playable Giants1.5.esp"; they are not necessary. Just keep version 1.8.

Uninstalling
safe to uninstall mid game
Compatibility
This mod is compatible with mods that only replace textures. However, if a mod replaces both the mesh and texture, it won't be compatible since those mods currently use the creature skeleton instead of the human skeleton used in this mod.
It would be amazing if a modder converted the mesh to a human form, So you can switch to a female character, for example, lmao!
Its requirement mod is playable... do I have to play it?
You don't need to, and also can't, my mod only uses assets from the Playable mod. Its playable functionality has been locked by me due to issues arising when distributing to NPCs.
Can I attach a hotdog to it?
You can, but you need the modder to create a patch for it.

Pose Used In Screenshots
GSPose by Gunslicer
Credits
Playable Giants by Abbalovesyou