File information

Last updated

Original upload

Created by

daubuoi

Uploaded by

daubuoibuoi

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Safe to use

About this mod

Technically, since the Falmer is classified as a creature, human animation from OAR, Poses or frameworks like MCO, OStim cannot be applied. Therefore, this mod transforms the Falmer into a humanoid form, allowing for the use of poses or other frameworks like regular NPCs. And do what humans can do.

Requirements
Permissions and credits
Changelogs
This mod allows Falmer to do what humans can do! They can pick up and use weapons just like a normal person. You can even use SPID to distribute armor and weapons for them, just as you would for humans. You can also use human animations from MCO and much more. There are plenty of things you can do!



Requirement

Playable Falmer SSE -  Just install Main file

Installing

safe to install mid game,  usual modmanager installation, place my mod after Playable Falmer SSE

Uninstalling
safe to uninstall mid game

Compatibility
This mod is compatible with mods that only replace textures. However, if a mod replaces both the mesh and texture, it won't be compatible since those mods currently use the creature skeleton instead of the human skeleton used in this mod.

It would be amazing if a modder converted the mesh to a human form.

Its requirement mod is playable... do I have to play it?
You don't need to, and also can't, my mod only uses assets from the Playable mod. Its playable functionality has been locked by me due to issues arising when distributing to NPCs.

Can I attach a hotdog to it? 
 You can, but you need the modder to create a patch for it.


Skeleton - Humanoid Replacer





Pose Used In Screenshots
HanShotFirst's Poser Pack by hanshotfirst01

Credits
Playable Falmer SSE by Abbalovesyou