About this mod
Technically, since the Falmer is classified as a creature, human animation from OAR, Poses or frameworks like MCO, OStim cannot be applied. Therefore, this mod transforms the Falmer into a humanoid form, allowing for the use of poses or other frameworks like regular NPCs. And do what humans can do.
- Requirements
- Permissions and credits
- Changelogs
Requirement
Playable Falmer SSE - Just install Main file
Installing
safe to install mid game, usual modmanager installation, place my mod after Playable Falmer SSE
Uninstalling
safe to uninstall mid game
Compatibility
This mod is compatible with mods that only replace textures. However, if a mod replaces both the mesh and texture, it won't be compatible since those mods currently use the creature skeleton instead of the human skeleton used in this mod.
It would be amazing if a modder converted the mesh to a human form.
Its requirement mod is playable... do I have to play it?
You don't need to, and also can't, my mod only uses assets from the Playable mod. Its playable functionality has been locked by me due to issues arising when distributing to NPCs.
Can I attach a hotdog to it?
You can, but you need the modder to create a patch for it.
Giant - Humanoid Replacer
Flame Atronach - Humanoid Replacer
Frost Atronach - Humanoid Replacer
Spriggans - Humanoid Replacer
Troll - Humanoid Replacer
Pose Used In Screenshots
HanShotFirst's Poser Pack by hanshotfirst01
Credits
Playable Falmer SSE by Abbalovesyou