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jepster

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jepster

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About this mod

This is a rework of ICFur's Tundra Scrubs Version 2 for Physical Based Rendering

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PBR (physically based rendering) approximates how real materials react to light and is used in most modern games. PBR is a part of Community Shaders that has several benefits which includes  more realistic lighting than in vanilla and complex material. To achieve this I have unbaked shadows from diffuse maps, created separate Ambient Occlusion maps, roughness maps, parallax maps and maps for subsurface scattering. Also meshes needed to be updated to enable physically based rendering.

Installation:
  • Install like any other mod and make sure that you have the latest version of Community Shaders installed

Load order:
Make sure that nothing overwrites the meshes of this mod. Except ParallaxGen