About this mod
The author-approved implementation of complex materials parallax, with custom edits for the best consistency.
- Requirements
- Permissions and credits
- Changelogs
Why make this mod? Well, you have the option (and you should use it) of running Parallax Gen on your entire load order. You should use it to cover the things that aren't in my mod! It can even flip parallax to complex materials for you based on your winning meshes, without raising permission issues. This might be the only way to handle interior Whiterun because a lot of mesh edits there are closed or unknown permissions. However, when testing the exterior walls, I found some problems with just throwing parallax on them that required some more specific edits, which I bring to you in this mod.
Notably: The corners of Whiterun towers are cursed when it comes to parallax. The sharper than 90 degree angle will cause distortion/lensing and also alpha testing just does not play well when it's a sharp cutoff on the trim sheet (because parallax needs to look at data further around the part being displayed). To fix this, I have created a completely blank _m file (helpfully named blank_m.dds) to squash parallax from being rendered on the corner trim, and also on the moss because it was highly unreliable and didn't add anything. I've also adjusted a few pieces of UV mapping on the towers specific for Illustrious for consistency.
I've included heavily modified parallax in the _m files from Dave's original _p files; less is more and the edges of surfaces especially on alphas need to be close to 128 greyscale or there's warping all around the edges of the shape. While I didn't use the trim parallax in the end, I've left it in there. The wall top parallax is heavily modified in the same way.
Update: These textures are now available as an update file on Illustrious Whiterun to simplify permissions.
TL;DR: this mod will install the best possible parallax for Illustrious Whiterun textures on Whiterun towers, walls, and fence bases. Use Parallax Gen for the rest if you want. This requires ENB Complex Materials, or the CS equivalent.