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lzluuu

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lzluuu

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About this mod

This is a series of kill animations, including various low blow kill animations in human-to-human combat from the front, the back, and in stealth

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This mod includes a dozen interesting low blow killmoves, along with a large number of corresponding voiceovers. Note: This mod requires Kaputt Killmove Manager (make my mod override this mod). If you're tired of the vanilla killmoves, then these more exciting killmoves are just what you need. However, the low blow killmoves in this mod only work on female human NPCs, and the sound are all female voices. If you want the killmoves to be applicable to both genders (unless you're okay with male NPCs being killed by low blow moves accompanied by female voiceovers), you will need to delete the soundr files and remove all the "v_female" annotations for my killmoves in the Kaputt - Melee Killmove Manager interface. I have already set the default to a 100% chance of triggering kill animations, even if there are enemies around (Edit: in 1.2+ update, the default triggering change is 50%, you need to adjust yourself, or install my setting - see description below) . You can adjust these settings in the in-game  Kaputt Killmove Manager menu.

Additionally, by default, this mod will make the default Kaputt killmoves only work on male characters. If you want the default Kaputt killmoves to apply to all characters (this way, for female victims, both Kaputt's killmoves and my killmoves will have a roughly equal chance of being randomly triggered, instead of only mine), you can remove the "v_male" annotations from all default killmoves in the manager's list.

Update (4th Nov):
Added patch for violens for those violens users (in the optional section). (Thanks to lRekol, the author of VioLens, for the assistance! It's important to note that this is part of VioLens' vanilla killmove section and shares the trigger chance with other standard killmoves, activated through a right attack. One potential issue to be aware of is getting some of my animations to trigger when weapons are equipped in certain slots. For some reason, they worked fine in cities like Whiterun but not elsewhere in the world, and they only worked consistently when a two-handed weapon was actually equipped.)


Small update:
Added compatibility patch for lower version Skyrim in optional section (Not sure if it'll work, if it still doesn't work, please tell me) - Also uploaded esl version

Version 1.3 Update (13th Oct):
Added more interesting female pain sound effects and made some adjustments to the ESL version (note that the ESL version might require starting a new save... not sure, but it's possible)


Small update:
I've added a patch (in optional section) that makes the sound effect only include the hit sound (in case someone needs killmoves for male victims). Just make this patch override my main file 

Version 1.2 Update (10 Oct):
Removed kaputt.json file and rename another json file (was named vanilla) which was used to control killmoves, so in case there's other mod uses kaputt and allow it to add new killmvoes in vanilla.json file, I put this file in optional section if anyone still want to use my settings -

My setting 1 :
 Set all default killmoves only trigger to male NPCs and my killmoves only trigger to female NPCs, if you want to use this setting, just install this file in the optional section, but remember to override  Kaputt Killmove Manager by this file
My setting 2: Set all killmove trigger chance to 100%, and will trigger even when there's enemy nearby 
(You can install those two setting together, so you'll have both settings - you can set up setting 2 in game catmenu yourself)



Version 1.1 Update (9th Oct):
Camera problem fixed!!! Now every front killmove in free camera mod (TDM) should be played smoothly without any misalignment (in 99% case I think) - Thanks for krzp1, lSmoothl and NickaNak for giving me some ideas

To update, just replace the old version mod with the newest version (No high heels version also updated)


Showcase
  • Non-sneak killmoves


  • Sneak killmoves



About Camera and high heels:
The killmoves in main mod (default one) are made for character with high heels (with high heels height fix), although it only affect a little bit to position of hands during killmove if you don't wear height fixed high heels. However, I also made a optional one with default height (no high heels killmoves) in option section (after installing main file, just override it with no high heels killmoves)



Camera (fixed):
No matter how I adjust the camera skeleton, the in-game camera doesn't show much change; at most, it only moves up and down. This results in the camera always facing the same direction. For stealth kills, this is fine, as the enemy's back is facing the camera. However, for front-facing kills, it causes some problems: either the view ends up always showing the enemy's back, or I have to change the position of the characters, which leads to a mismatch between the characters' positions before and after the kill, making it feel a bit odd.

The most important thing is that after installing the True Direction Movement mod (TDM) , the above issues can be avoided because it allows free camera movement during kill animations. But (although stealth kills still work perfectly), for front-facing kills, due to the previous issue (the character doesn't move, but the default camera view is facing the opposite direction, causing the TDM mod to rotate the camera drastically to adjust the view, which leads to a bug), there's a certain probability (especially when obstacles are nearby during the kill animation) that a bug will occur, resulting in a misalignment between the killer and the victim. So, if you choose the second way (with TDM installed), I highly recommend to disable it's head tracking function (in the MCM menu), which will reduce the chance you counter this bug. (But it'll be totally find if you only play sneak kills)

If you can't stand the camera misalignment bugs, I have a plan B: just ignore TDM mod, the downside is that you will lose the free camera during killmoves, but you will get a stable kill animation with no misalignment. However, by default, as I just mentioned, the camera angle will always face the enemy's back. So, I created a separate replacement, which changes the default angle from the enemy's back to a position I've designed. (I didn't achieve this by changing the camera itself, but by rotating the positions of both characters.) The trade-off is that after the killmove, the character's position will be different. (this replacement file is also in the option section, you'll just need to override the main file with it)

If anyone can tell me how to change the default killmove camera, I would greatly appreciate it!!!(Fixed)



How to install:
You can either use mod manager or install manually



Highly recommended mods :
  • FLL (if you wanna turn most of non-essential NPC to female) this mod will be best to do lowblow to female NPCs
  • Blood texture modRip N TEAR and their dependent mods together (for better blood texture)
  • Precision (You'll know why once you installed it)
  • TDM This mod will enable you have a free camera during killmove. HOWEVER,  you'll experience bugs with this mod... see description above
  • FNIS or Nemesis? I recommend FNIS, firstly, all my mod was only tested on FNIS (although no reason they don't work on Nemesis). For my next mod which will be lowblow killmoves on creatures (draugr, giants...), for some reason, it doesn't work on Nemesis (I only tested draugr)
  • TBC



Next plan:
Killmoves on creatures (draugr, vampire lord ...) Finished

More killmoves on human-human

Credits:
ProfJack for his tutorial and killmove manager
krzp1 for his tutorial and rigs
lRekol for violens patch