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Maeyanie

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Maeyanie

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About this mod

- A Synthesis port of DanielUA's True Renaissance Economy
- Rebalanced prices based on 16th century Europe (sort of)
- Semi-realistic item weights

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Q: What is this mod?
A: This is a (with permission) rewrite of DanielUA's True Renaissance Economy, which is itself basically a merged, rebalanced and rebuilt from scratch version of his old mods True Medieval Economy and True Realistic Item Weights

Q: How is it different technically?
A: TME and TRIW relied on xEdit and MXPF. TRE used zEdit, which is fine but notably lacking proper ESL and Skyrim VR support. This is using Synthesis instead.
Also, TRE doesn't require any loose files - this is just a patcher.

Q: Why not SkyPatcher?
A: I looked into it, and unfortunately SkyPatcher is too simplistic to accurately rewrite TRE.
The patcher does some mathematical operations on the original numbers which are more complicated than "weightMult=x" is capable of reproducing. It also changes game settings, which SkyPatcher doesn't currently support at all.


Q: How do I build the patch?
A: As DanielUA's permissions on TRE prohibit ever reuploading anywhere else, even with permission, I can't post this on Github like a regular Synthesis mod. So it's a little more complex than normal.
  • Download the archive.
  • Unpack it somewhere. In your Synthesis directory is fine, but it doesn't actually matter where, so long as you can find it later.
  • In Synthesis, click the "Add a Local Solution" button, 2nd from the right on the bar in the top left.
  • Click the "Existing" tab on the pane which appears.
  • Browse to where you unpacked it in step 2, select the "TRE.sln" file, then click "Open"
  • Uncheck "Open IDE After Creating" if it's checked, unless you want to look at the code.
  • Press the checkmark button in the bottom right. If it's not lit up, you may need to click off the path box for Synthesis to realize it's been set.
  • Press the arrow button in the bottom left to build a Synthesis patch.
  • Make sure to activate it in your load order.
  • Done!

Q: How is it different conceptually?
A: TME idea was that Skyrim's economy should be based on the Late Medieval Europe (13th-14th century).
However, as years go, I (DanielUA) immersed myself in Tamriel lore and started to realize
that Skyrim is more of a Renaissance-era country (16th century).
The reasons for this are:
- Huge standing armies with full-time professional soldiers (Legion, Stormcloaks), not feudal militia
- No real feudal system with knights and lords, nobility are just powerful men, not involved in a complex senior/vassal system.
- Peasants are free, we don't see any evidence of serfdom
- Armor is mass-produced, so it is basically "munition armor"
- While there are no firearms, their role is basically taken by powerful spells

Q: How is it different in terms of game balance?
A: TME wasn't a well balanced mod. A septim was very cheap, and you were
basically swimming in coins - while this didn't really break the economy
as lots of users (mistakenly) complained, this still wasn't really a
good solution.
Also, there were numerous bugs with crime bounties etc.
TRE changes much less things than TME, and there is also no need to change
value of a septim - so you will feel like you are playing vanilla game,
but everything simply makes more sense.

Q: Is TRE compatible with mods like Coins of Tamriel?
A: Yes! Actually I (DanielUA) recommend you to use it or any of alternatives.

Q: What is this beautiful art you uploaded?
A: This is a painting of Spanish soldiers by Augusto Ferrer-Dalmau

Q: What are the exact changes made by TRE?
A: Food is much cheaper.
Clothing is more expensive.
All items are reweighted in lbs.
Weapons are lighter.
Jewelry is much lighter.
Numerous "misc" items are re-weighted.
You are getting less carryweight bonus when improving your stamina level (by 1 lb vs 5 points in vanilla).

TRE doesn't change racial initial carryweight stats.
However, I (DanielUA) recommend you to keep your carryweight between 100 and 135 lbs.
This is what US marines typically carry.
You can use any mods or simply a console command "player.modav carryweight".