About this mod
This is a framework that allows you to use new skills with hotkeys!
- Requirements
- Permissions and credits
- Donations
- This mode is a framework for new combat systems.
- Use five Hot key to play five actions. Payload Interpreter or scripts can be used to insert specific mechanisms or effects into each action.
- Hot Key is set through the MCM.
- You can set the cool down of the skill, and you can check the cool down through the buff Icon window.
- Skills damage are affected by weapon damage.
- Using skyui, cool-time icon for each skill appears in the buff window.
Nemesis is not Require!
How to Use
- Set 5 Hot Keys in MCM.
- Install the mod and press the Hot Keys to use the skill.
- You can turn it on or off using "HotKeySkillOn/Off" Spell.
PreView
For Modder Description
- Skill animation basically uses elder scroll read motion that is not used in normal situations.
- When a Hotkey is pressed, change the SkillVariable [GLOB:xx000818] inside the Hot Key Skill.esp and play the Elder Scrolls Read Motion.
- When the A Skill Hotkey is pressed, change the SkillVariable [GLOB:xx000818] to 1 and play idlereadelderscrollstart.hkx. When the E Skill shortcut is pressed, change the SkillVariable [GLOB:xx000818] to 5 and play idlereadelderscrollstart.hkx. In this way, five motions can be played freely with the Hotkey.
- You can create skill animation by copying the folders from Skill A to Skill E within that mod, giving additional conditions, names, and priorities.
- When "SkillCooltimeA[GLOB:xx000803]" is 1, Activation of "Skill " is blocked. If you apply "HKS_ASkillCoolTimeMGEF[MGEF:XX000813]" or "ASkillCooltimeSP[SPEL:FE00081D]" inside ESP to a character, "SkillCooltimeA [GLOB:xx000803]" becomes 1 while that Magic Effect is applied. Once the magic is over, it goes back to 0.
- If you apply "HKS_ASkillCoolTimeMGEF [MGEF:XX000813]" to the player character, the "SkillCooltimeA[GLOB:xx000803]" is Changed by 1 duration of the Magic Effect. By applying the these Magic Effect to the starting of the skill animation through the script or through the payload, you can prevent the skill being used again for the duration.
- It may be easier to understand if you check the mods in the example.
- You can easily create skill mode by following this procedure.
- 1. Create or Choose some animation. Create OAR Condition folder. How to create the OAR Condition folder will be easy to understand by checking the skill folder of the example mods.
- 2. Insert payload interpreter into motion if you want to add extra features or cool time.
- 3. Go into the in-game and test it.
Annotation Description
- HKSCancleDisable
This annotation disables the activation of other skills until the end of the animation, which means you won't be able to cancel and use other skills during the animation. - HKSCancleEnable
This annotation allows the activation of other skills during skill animation. detect this annotation, you can cancel the current skill using other skills.
Mods using Hot Key Skills
Check out my other mods!
Required Mods
- Open Animation Replacer
- Animation Motion Revolution
- Behavior Data Injector
- Payload Interpreter
- SkyUI (for cooldown Icon)
Install/Uninstall
- Install
Install through the mod manager. Please place it below the Required Mods.
- Uninstall
Please delete it through mod manager.
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