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Created by

tsptds

Uploaded by

tsptds

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About this mod

SkyParkour is a procedural parkour framework for skyrim, allowing players to climb & vault to objects. Allows midair ledge grabs & out of water climbing.
Features a dynamic stamina system, and has XInput gamepad support.

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs




SkyParkour v2 lets you parkour around Skyrim, with fully procedural ledge detection, now powered by SKSE and CommonlibNG.

Check out V2 Features Here:

Trailer & Gifs

(New) Midair Grab
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High Ledge
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(New) Highest Ledge
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(New) Low Ledge Leap
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Medium Ledge
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(New) Quick Steps
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Vault
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Walkthrough:
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  • Ledge points are dynamically calculated during gameplay, if a ledge is found, an indicator will appear with a slight delay.
  • You DON'T NEED TO WAIT for indicator to show up. The moment ledge is valid, you can get up there.
  • Press or Hold Down the Key For Parkour. If a valid point was found, you will do a parkour action.
  • All actions are height dependent. "Smart Parkour" conditionally disables some of them.
  • Some actions require additional conditions like distance, obstruction behind the ledge point etc.


Smart Parkour:
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  • Disables "High Climb", "Highest Climb", "Failed" actions while moving.
  • Disables "Vault" action while standing still.


Stamina System:
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  • Stamina will be consumed by a base amount set in MCM plus your equip weight * 0.2.
  • If you got insufficient stamina, indicator will be red and a failed animation will play. (Toggleable)
  • Vault actions will not prevent parkour, only climbing will. (High, Highest, Failed)
  • Vault actions consume half the stamina required for climbing.


Inputs:
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  • Preset Key Options use Skyrim's own control map actions, they will match your input devices automatically.
  • Custom Keys can be mapped to other inputs. However they don't match devices automatically. Requires reassigning.


Compatibility:
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  • Compatibility for SkyClimb and it's version upgrades are not supported, SkyParkour implements all features of SkyClimb.
  • VR is not supported. Not needed anyway I think.
  • Skyrim Version 1.5.97 to 1.6.1170, thanks to CommonlibNG.
  • I don't have GOG, feel free to test it out.


Install:
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MANDATORY REQUIREMENTS

  • Install all mandatory requirements. Check if they are up to date.
  • AMR allows the actual movement, get it. (MANDATORY)
  • OAR & OAR Math Plugin are different mods, both are required. (MANDATORY)
  • BDI and BDI Universal Plugin are required, get them. (MANDATORY)
  • EVG Animated Traversal has resources (sounds) used in SkyParkour, also get it. (MANDATORY)

OPTIONAL REQUIREMENTS


THEN



Upgrading from V1:
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From my testing, you should be able to directly update. However if problems occur try this:
  • Disable Mod From "SkyClimb" MCM of SkyParkour v1 (or disable ledge & vault options).
  • Exit the Menu.
  • Make a new save.
  • Uninstall SkyParkour V1.
  • Install V2.
If still doesn't work, try in a new save and see if issue persists.


Rules for Parkour:

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  • Ledge point needs to have enough headroom for you to stand on. Vault will not work if there is an obstruction behind the ledge point.


Troubleshoot:
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  • Try creating a new save & reloading it (or any save). This resets mod to it's initial state.
  • If there is a crash, post a crash log with a spoiler tag.
  • Paste your SkyParkourV2 SKSE log from Documents/My Games/Skyrim Special Edition/SKSE into pastebin or similar when opening a bug report.


Credits to:
sokco816 for SkyClimb, Inspiration for the mod.
Everglaid for EVG Animated Traversal
Everyone in xSE RE Discord.
BingusEx and GonceptGosting, for the player scale fix.
Ershin, found the detection method for stairs from Open animation replacer mod.
NickaNak for helping with behaviors.
Sphyx for helping with thumbnails & trailer video.
And everyone who open sources their work, learned a lot from their repos.

Source