About this mod
Distributes jg1's Believable Weapons through SPID to NPCs, no leveled lists used. Requires the crafting only version of Believable Weapons Standalone.
- Requirements
- Permissions and credits
Requires Believable Weapons Standalone (download the crafting only version).
The distribution chances are at 1% per item (reasonably low), restricted by NPC level (cumulative 6% chance for any weapon in the qualifying material type) for various factions (Bandits, Draugrs, Imperials, Stormcloaks, Vampires etc.) with additional rolls at higher odds for some races to have racial weapons at lower levels (extra rolls for an Orc Bandit to have Orcish weapons, High Elves of the Thalmor to have Elven weapons, Nords of the Stormcloaks to have Nordic weapons, Redguard Bandits to have falchions, Imperial Soldiers to have Imperial swords).
Unique characters and children are excluded from any distribution for headache's sake. No enchanted versions are distributed.
SPID can only insert items, so expect mundane weapon loot to increase overall. NPCs who end up with a Believable Weapon will have one in addition to whatever they spawned with from their leveled lists (meaning they will have a backup incase they are disarmed or pickpocketed). While 1% may seem low, you'll probably find several of the Believable Weapon variants in just one bandit fort.
Includes only the DISTRI.ini file, which can be opened up in your favorite text editor! Safe to add or remove this mod at any time (the benefits of SPID).
Just drop the file into Believable Weapons Standalone and you're good to go!
Credits to:
jg1 For the Original Mesh Replacer.
deletepch For the Standalone Mod.
powerofthree For SPID.
DaimyoTaiShi For the SPIDER utility.