About this mod
This hub will have random patches I use.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Hello there! I'm keeping the comments section closed because this is simply meant as a hub.
Unfaltered Virtue Patch Requirements
- Unfaltered Virtue - A Penitus Oculatus Story
- Locked Chests Have Keys
- The Great Cities- Resources
- Nightgate Inn Revived
- The Great Village of Kynesgrove
- The Great City Of Winterhold
- Katana - Journey in the Shadows
- Katana - Raven Replacer
- Skyrim Spear Mechanic
- Animated Armoury - DAR Version - New Weapons with animations
- Requiem - The Roleplaying Overhaul
- Requiem - Weapons and Armor Redone
- Requiem - Magic Redone
- Lux
Changes
- Added markers on the assassins - 0DDBE02
- Objectives are now clearer for order of kills - 0DDBE02
- Add marker for journal in Sanctuary
- Maro walked away instead of attacking - added failsafe and changed 0DDBE06 records weren’t saving originally
- Added Maro marker 0DDBE_MiscObjective03
- Added message box instead of objective due to how the quests are set up (for Sanctuary being ready)
- Added debug.notification to let you know you need five docs to give Avita
- Added message box for Interception intro
- Added letter objective for Caius encounter
- Change Caius package to run to player after encounter
- Changed: Talk to the assassin (instead of catch… so the immediate killing user choice reduces)
- Make Maro run to coffin
- Coffin - scene stuck if you activate. Changed objective wording
- Change wording: Talk to the priest then check in with Commander Maro
- Objective wording in radiant quests to suggest collection of Thalmor docs
- Removed genericdialogue 12 requirement to turn in documents
- Switched marker to mini boss 02 so stage 120 works fine + removed prereq to set stage
- Removed due to outcomes not working: PCTOFBA03a, PCTOFBA03b. PCTOFBA03e. 0ddbe_Player_BattleLocation needs to be≥3
- Messagebox after sidequest02: Maybe I should see if Commander Maro needs anything at the outpost - moved to player dialogue with Ivar
- Gathering Intrigue: Maro has no marker
- Added 1 more moveto for Meracanil in Interception
- Added message box after Interception (stage 60): I might have some time to kill
- biggie tweaks (banditbosschest)+Maro record
- 0DDBE02_AssassinTriesToKillEnnodius changed to GetStage ≥ 10 This is Assassin # 2
- Removed all periods in objectives
- Return to Commander Maro now has marker (this is after talking to Vantus) stage 80
- Added setobjectivecompleted(20) in 0dDBE01
- Added GetIsID ≠ 1 on Narfi
- Find the assassin sent after Narfi checked off as completed (added it in stage 30)
- Gaius in Riften had no clothes - added outfit script
- Babette leading to guards package added. And 0DDBE02 priority is now 99, not 80 (due to Cheeky Kids mod)
- Retrieve info wording changed to: See if Maven Black-Briar is carrying something useful on her person
- Veezara confidence set to 1 instead of 0 to avoid cowering and wedding loop. And target change to avoid failed quest
- Made it so the bard stops singing at stage 20 or 30
- Changed package for Gaius going upstairs package
- SetObjectiveCompleted(50) switched to (40) (Dawnstar Sanc)
- Cut Vittoria Vici intro scene from 30s to 3s
- Protect Vittoria Vici objectivecompleted
- Added moveto script for Commander Maro since he couldn’t enter the Sanctuary originally
- Added objective for clarity: Look around for clues in the main hall
- Changed wording for immediate clarity: Talk to Commander Maro at Dragon Bridge
- Nightgate Inn Revived patch (included in same patch)
- Maro Removed from PlayerFaction temporarily for 0DDBE06 stage 130. Then added back. And also added startcombat script in dialogue for failsafe
- Amaund Matierre marker added (miscobj01)
- Added Sybille marker for Miscobj02
- Added Thalmor Spy marker Radiant03
- Added missing Maro markers in sidequest02
- Added go back to Maro objective in A Light Shining in Darkness
- Added StopCombat and StopCombatAlarm after A Light Shining in Darkness fight
- Force multiplier quest: NordLeader: Added GetIsAliasRef in conditions
- Added in journal for clarity, sidequest01: "Maybe I should see if there are others I need to speak to"
- Ambush: changed Reset() to Stop() + side quests flag + setstage0
- Force Multiplier: changed Reset() to Stop() + side quests flag + setstage0
- Follow the Money: changed Reset() to Stop() + side quests flag + setstage0
- Counterespionage: changed Reset() to Stop() + side quests flag + setstage0
- Aggressive Negotiations: changed Reset() to Stop() + side quests flag + setstage0
- Great Village of Kynesgrove patch for Force Multiplier (included)
- Nord Leader now enabled in Force Multiplier
- Force Multiplier leader already dead - Added res script
- Removed MQ105 condition on Maro’s Forcegreet for documents
- Thalmor target not filling alias radiant02: Added TryToEnable(). Also added start() on top of setstage. And changed conditions of city to locationhasreftype
- Modified script for boss trigger in Gate to the North (it was locked to prereq stage 120), removed requirement
- Assault fort bleakgate objective 119 - added Meracanil marker
- Removed option PCTOFBA03b in “Where do you intend to be in all this?”
- Gathering Intrigue: Go back to Maro objective
- The Great City of Winterhold patch included
- Removed option in Interception: “We should follow him” so you go to Dawnstar instead
- Meracanil wasn’t on the boat - added moveto script
- After interrogation - stage 16 - added obj 30 + 16
Notes
- I have permission from Roadhouse to upload this patch while earning DP. Thank you!
- This patch will be removed or modified depending on Roadhouse's updates.
- This mod has multiple outcomes.
- ORDER for Hunting the Hunters NEEDS to be: Hern, Ennodius, then Narfi.
- DO NOT KILL SYBILLE if you want to play this mod in the current version. Scripts rely on her being alive.
- When in doubt, return to Commander Maro.
- Avita needs 5 documents before you can talk to Maro again at Dawnstar Sanctuary. I've added a debug notification when you turn in documents to nudge that you need 5. Want to check how many you got?
getglobalvalue 0ddbe_TotalIntelGathered
- You can go to Windhelm after saving Ivar. I added a message box to make this more straightforward.
- You may just need to move Meracanil to you if he's in the water.
- 24 in-game hours need to pass after the arrest, then the last quest starts. You'll receive something from a courier.
Katana - Journey in the Shadows (3.0.x)
Changes & Good to Know
- This has already been Reqtificated.
- The patch forwards the Raven Replacer's records.
- Changes Katana's rifle to an ebony bow.
- Any lines about bullets or the rifle are removed.
- The player has no option to say they're from another world.
- Comments about Irin and Adrana are NOT removed.
- They will not thank you for heals inside AND outside combat since the masters include various perks for ally heals and it'd spam otherwise.
- Megara's ingredient pick-up feature is disabled in this patch.
- Megara's potion buffs are nerfed.
- Removed option for the player to tell Shale they like him.
- Katana's lockpicking skill is only adept in this patch.
- Megara has vanilla torch behavior in this patch.
- Undeniable assisted with the creation and testing of this patch.