1 items

File information

Last updated

Original upload

Created by

Anna Garcia

Uploaded by

theannagarcia

Virus scan

Safe to use

Tags for this mod

About this mod

This hub will have random patches I use.

Share
Requirements
Permissions and credits
Changelogs
Donations
Overview
Hello there! I'm keeping the comments section closed because this is simply meant as a hub.

Unfaltered Virtue Patch Requirements
Katana - Journey in the Shadows Patch Requirements
Unfaltered Virtue - A Penitus Oculatus Story (1.1.0)
Changes
Spoiler:  
Show
1.1: Not save-safe if you already started the affected quests.
  • Added markers on the assassins - 0DDBE02
  • Objectives are now clearer for order of kills - 0DDBE02
  • Add marker for journal in Sanctuary
  • Maro walked away instead of attacking - added failsafe and changed 0DDBE06 records weren’t saving originally
  • Added Maro marker 0DDBE_MiscObjective03
  • Added message box instead of objective due to how the quests are set up (for Sanctuary being ready)
  • Added debug.notification to let you know you need five docs to give Avita
  • Added message box for Interception intro
  • Added letter objective for Caius encounter
  • Change Caius package to run to player after encounter
  • Changed: Talk to the assassin (instead of catch… so the immediate killing user choice reduces)
  • Make Maro run to coffin
  • Coffin - scene stuck if you activate. Changed objective wording
  • Change wording: Talk to the priest then check in with Commander Maro
  • Objective wording in radiant quests to suggest collection of Thalmor docs
  • Removed genericdialogue 12 requirement to turn in documents
  • Switched marker to mini boss 02 so stage 120 works fine + removed prereq to set stage
  • Removed due to outcomes not working: PCTOFBA03a, PCTOFBA03b. PCTOFBA03e. 0ddbe_Player_BattleLocation needs to be≥3
  • Messagebox after sidequest02: Maybe I should see if Commander Maro needs anything at the outpost - moved to player dialogue with Ivar
  • Gathering Intrigue: Maro has no marker
  • Added 1 more moveto for Meracanil in Interception
  • Added message box after Interception (stage 60): I might have some time to kill
1.0.1:
  • biggie tweaks (banditbosschest)+Maro record
1.0:
  • 0DDBE02_AssassinTriesToKillEnnodius changed to GetStage ≥ 10 This is Assassin # 2
  • Removed all periods in objectives
  • Return to Commander Maro now has marker (this is after talking to Vantus) stage 80
  • Added setobjectivecompleted(20) in 0dDBE01
  • Added GetIsID ≠ 1 on Narfi
  • Find the assassin sent after Narfi checked off as completed (added it in stage 30)
  • Gaius in Riften had no clothes - added outfit script
  • Babette leading to guards package added. And 0DDBE02 priority is now 99, not 80 (due to Cheeky Kids mod)
  • Retrieve info wording changed to: See if Maven Black-Briar is carrying something useful on her person
  • Veezara confidence set to 1 instead of 0 to avoid cowering and wedding loop. And target change to avoid failed quest
  • Made it so the bard stops singing at stage 20 or 30
  • Changed package for Gaius going upstairs package
  • SetObjectiveCompleted(50) switched to (40) (Dawnstar Sanc)
  • Cut Vittoria Vici intro scene from 30s to 3s
  • Protect Vittoria Vici objectivecompleted
  • Added moveto script for Commander Maro since he couldn’t enter the Sanctuary originally
  • Added objective for clarity: Look around for clues in the main hall
  • Changed wording for immediate clarity: Talk to Commander Maro at Dragon Bridge
  • Nightgate Inn Revived patch (included in same patch)
  • Maro Removed from PlayerFaction temporarily for 0DDBE06 stage 130. Then added back. And also added startcombat script in dialogue for failsafe
  • Amaund Matierre marker added (miscobj01)
  • Added Sybille marker for Miscobj02
  • Added Thalmor Spy marker Radiant03
  • Added missing Maro markers in sidequest02
  • Added go back to Maro objective in A Light Shining in Darkness
  • Added StopCombat and StopCombatAlarm after A Light Shining in Darkness fight
  • Force multiplier quest: NordLeader: Added GetIsAliasRef in conditions
  • Added in journal for clarity, sidequest01: "Maybe I should see if there are others I need to speak to"
  • Ambush: changed Reset() to Stop() + side quests flag + setstage0
  • Force Multiplier: changed Reset() to Stop() + side quests flag + setstage0
  • Follow the Money: changed Reset() to Stop() + side quests flag + setstage0
  • Counterespionage: changed Reset() to Stop() + side quests flag + setstage0
  • Aggressive Negotiations: changed Reset() to Stop() + side quests flag + setstage0
  • Great Village of Kynesgrove patch for Force Multiplier (included)
  • Nord Leader now enabled in Force Multiplier
  • Force Multiplier leader already dead - Added res script
  • Removed MQ105 condition on Maro’s Forcegreet for documents
  • Thalmor target not filling alias radiant02: Added TryToEnable(). Also added start() on top of setstage. And changed conditions of city to locationhasreftype
  • Modified script for boss trigger in Gate to the North (it was locked to prereq stage 120), removed requirement
  • Assault fort bleakgate objective 119 - added Meracanil marker
  • Removed option PCTOFBA03b in “Where do you intend to be in all this?”
  • Gathering Intrigue: Go back to Maro objective
  • The Great City of Winterhold patch included
  • Removed option in Interception: “We should follow him” so you go to Dawnstar instead
  • Meracanil wasn’t on the boat - added moveto script
  • After interrogation - stage 16 - added obj 30 + 16

Notes
  • I have permission from Roadhouse to upload this patch while earning DP. Thank you!
  • This patch will be removed or modified depending on Roadhouse's updates.
Guidance if Desired
Spoiler:  
Show

  • This mod has multiple outcomes.
  • ORDER for Hunting the Hunters NEEDS to be: Hern, Ennodius, then Narfi.
  • DO NOT KILL SYBILLE if you want to play this mod in the current version. Scripts rely on her being alive.
  • When in doubt, return to Commander Maro.
  • Avita needs 5 documents before you can talk to Maro again at Dawnstar Sanctuary. I've added a debug notification when you turn in documents to nudge that you need 5. Want to check how many you got? getglobalvalue 0ddbe_TotalIntelGathered
  • You can go to Windhelm after saving Ivar. I added a message box to make this more straightforward.
  • You may just need to move Meracanil to you if he's in the water.
  • 24 in-game hours need to pass after the arrest, then the last quest starts. You'll receive something from a courier.

Katana - Journey in the Shadows (3.0.x)
Changes & Good to Know
  • This has already been Reqtificated.
  • The patch forwards the Raven Replacer's records.
  • Changes Katana's rifle to an ebony bow.
  • Any lines about bullets or the rifle are removed.
  • The player has no option to say they're from another world.
  • Comments about Irin and Adrana are NOT removed.
  • They will not thank you for heals inside AND outside combat since the masters include various perks for ally heals and it'd spam otherwise.
  • Megara's ingredient pick-up feature is disabled in this patch.
  • Megara's potion buffs are nerfed.
  • Removed option for the player to tell Shale they like him.
  • Katana's lockpicking skill is only adept in this patch.
  • Megara has vanilla torch behavior in this patch.
Notes
  • Undeniable assisted with the creation and testing of this patch.