About this mod
Better Race Abilities is an overhaul of Skyrim's racial abilities that focuses on only passive bonuses rather than powers that often go unused. The goal of this mod is to give the races more interesting and useful abilities that can still work well with multiple builds.
- Permissions and credits
This mod gives each race two passive abilities instead of a passive and a power. Some of them I left the same and some are entirely new. I tried to keep the abilities general enough that they can work in multiple different builds. All starting skills remain the same as in the base game. This mod is only an overhaul of the races' abilities.
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Argonian
- Argonian Ancestry - Argonians can breathe underwater and resist 50% of disease and poison.
- Scales - Argonian scales increase armor rating by 6 points.
Breton
- Breton Ancestry - Bretons gain 25% magic resistance
- Dragonskin - Bretons absorb 10% of Magicka from all incoming sources
Dark Elf
- Dunmer Ancestry - Dark Elves gain 50% resistance to fire
- Ancestor's Wrath - Destruction spells cost 10% less for Dark Elves.
High Elf
- Altmer Ancestry - High Elves have 50 extra Magicka.
- Highborn - High Elves regenerate Magicka 50% faster.
Imperial
- Imperial Ancestry - Prices are 10% better for Imperials.
- Well-Educated - Imperials gain experience 5% faster
Khajiit
- Khajiit Ancestry - Khajiit claws do 12 points of damage
- Khajiit Agility - Khajiit are able to move 10% faster
Nord
- Nord Ancestry - Nords gain 50% resistance to frost.
- Voice of Kynareth - Time between shouts is reduced by 10%.
Orc
- Orc Ancestry - Orcs have 50 extra Health.
- Orc Strength - Orcs regenerate health 50% faster.
Redguard
- Redguard Ancestry - Redguards have 50 extra stamina.
- Adrenaline Rush - Redguards regenerate stamina 50% faster.
Wood Elf
- Bosmer Ancestry - Wood Elves take 10% less damage from animals
- Blessing of Y'ffre - Wood Elves do 10% more damage with bows.