Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Iron dragon shield follows same permissions outlined by original authour.
clvercharff for the winterhold door textures from their fort dawnguard mod.
You can make patches for my mod to work with other mods. My mod must be a master.
you can use the custom meshes i made in your mod no need to ask.
You don't have permission to re upload this mod as the same mod or the same mod with tweaks as a seperate mod.
YoungEmmaWatson has persmissions to port to Xbox
File credits
Clipsy Moon for the Iron Dragon Shield assets clvercharff for the winterhold door textures from their fort dawnguard mod.
Donation Points system
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- fixed some clipping and floating objects. - Re arranged some objects - Recompacted for ESL
Version 1.5.3
- fixed smim textures missing from prvious version
--- 1.5 changelog ---- -- Fixed the mining ore for good this time. You can now mine the ore viens. - Removed some clutter objects, crates, banners, blocks, misc items etc, hopefully for a slight performance benefit. - The keep doorway has been re worked, removed many stone blocks and added in a custom mesh made from the dawngaurd entrance. - Removed some occlusion boxes from old version - included textures from SMIM for the orc longhouse posts. SMIM mod is no longer required. - Recompacted for ESL. Clean install required if updating mid save.
Version 1.5.2
- removed the floating candle at bleakwind. - Navmesh tweaks for 1.5
--- 1.5 changelog ---- -- Fixed the mining ore for good this time. You can now mine the ore viens. - Removed some clutter objects, crates, banners, blocks, misc items etc, hopefully for a slight performance benefit. - The keep doorway has been re worked, removed many stone blocks and added in a custom mesh made from the dawngaurd entrance. - Removed some occlusion boxes from old version - included textures from SMIM for the orc longhouse posts. SMIM mod is no longer required. - Recompacted for ESL. Clean install required if updating mid save.
Version 1.5.1
- Navmesh tweaks for 1.5 -- Fixed the mining ore for good this time. You can now mine the ore viens. - Removed some clutter objects, crates, banners, blocks, misc items etc, hopefully for a slight performance benefit. - The keep doorway has been re worked, removed many stone blocks and added in a custom mesh made from the dawngaurd entrance. - Removed some occlusion boxes from old versions - Recompacted for ESL. Clean install required if updating mid save.
Version 1.5
- Fixed the mining ore for good this time. You can now mine the ore viens. - Removed some clutter objects, crates, banners, blocks, misc items etc, hopefully for a slight performance benefit. - The keep doorway has been re worked, removed many stone blocks and added in a custom mesh made from the dawngaurd entrance. - Recompacted for ESL. Clean install required if updating mid save.
Version 1.4
- fixed flickering stokade meshes overlapping each other - Ore viens can now be mined - burning fire outside the wall has been lowered for better compatibility with embersxd - removed a few animated banners hopefully improves performance - moved an occlusion cube into a wall so its hidden - recompacted for ESL clean install required if updating
Version 1.0
- Main location overhaul. - disables vanilla objects - places new objects - adds orc bandits - Re navmeshed - landscape and ground texture changes.
Any other tree mod that adds trees to the area will need patching.
Cracked Tusk Keep by Schlitzohr - Incompatible A Combo patch will be needed If people want to combine my mod with this.
Provided Patches
I have made patches for the following mods;
Lux Orbis - Moved some light markers and static objects, and changed the vanilla light markers to match Lux Orbis lights. Load this patch after Lux Orbis.