A castle in the mountains south of Falkreath with a lot of storage room and beds for follower-hoarders like me. And with a nice view!
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Changelogs
Version 1.5
Changes to Arcanaeum Weapons Plaques! I recommend removing weapons from the plaques there before updating!
Added 4 Bookshelves with space for 80 books in total to the Arcanaeum
Removed most of the weapon plaques in the Arcanaeum since they are relics from the time before the keep had a forge and armory!
Added 6 vertical weapon racks to the Arcanaeum instead, so you can show off your favorite magic staves
Expanded the basement by adding a large bedroom similar to the large one in the main hall. Basement has beds for 16 followers now!
Some minor changes and fixes (navmesh, item positions, etc)
Version 1.4
Keep is now "Multiple Adoptions"-compatible (3 Children)
Children's Bedroom is half way up the staircase
Added stables outsight (without blocking the nice view)
Added smelter to the cave (right next to the entrance)
Version 1.3
This version added hearthfire planters. For them to work you need to save the game OUTSIDE the keep BEFORE you update the mod. I recommend waiting for 24hrs in a tavern --> save game --> update mod. If you don't do this, there's a chance that 11 naked dudes will storm the cave (hearthfire modders know that this is a real threat)
Added a small garden with 11 planters (hearthfire soil) to the cave
Added an iron ore and moonstone ore vein to the cave
Added 14 different paintings all over the keep (vanilla friendly landscapes and locations from the game)
Added a small bar in the corner of the bath house
Added a bit more decoration to the grotto (cave), like candles and lamps
Version 1.2
New lighting. Darker lights and more candle lights for warmer ambient. Also the old lighting was too bright compared to other interiors.
Fixed some minor errors, like Nav Mesh holes, missing flloor under doors, misplaced items
Replaced some of the horizontal weapon wall displays with groups of vertical weapon racks for more visual diversity and a better way to present you sword collections
CAUTION: Since the weapon racks changed I highly recommend to remove your weapons from all racks in both the armory and forge (other rooms are safe) before updating to 1.2!
Version 1.1
New armory room with mannequins and weapon plaques added (extra cell, see images). You can enter it through the door that was previously blocked by barrels.
Version 1.01
First uploaded version
My personal player home, I made years ago. I'm using it on every playthrough and over the years I added a lot of rooms for ambience, storage and followers, because I like to have 5 followers with me and another 15 running around in my player home. It started as a plain copy of Riften Castle that was originally located next to Whiterun (see old mod), but it grew a lot over the years and I moved it to Falkreath. I use it with Nether's Follower Framework to assign my followers to certain locations of the keep (wizards to arcanaeum, warriors to forge etc)
Update Warning:
I recommend saving the game somewhere outside (away from the keep) before updating the mod
Check the changelogs before updating. If the changelogs state that weapon plaques/racks have been changed, you should remove all weapons from the plaques/racks of the mentioned room (other rooms are safe)
Features:
teleport marker
you can fast travel from inside the keep
a lot of storage
has everything, an adventurer needs (smithy, armory, bedrooms, storage, planters)
space for you and 31 followers (15 on main floor, 16 in basement, +3 children on main floor)
a nice outdoor living room on the balcony to enjoy the view
all nav meshed so your followers can reach everything
a lot of idle markes. Your companions will lean on walls, sit on ledges, sit in the pool, etc
multiple adoptions compatible (mod is only required if you want to use adoption)
Rooms: (main cell)
Main Hall / Feast Hall
player bedroom
Large room with multiple beds for a large group of followers
two bedrooms for your favorite followers
a small tavern to hang out
a bath house
a smithy/forge
an arcanaeum for your wizards and sorcerers
children's bedroom for up to 3 children
Armory: (extra cell)
extra cell (so players can choose if they want to use mannequins and also for performance reasons)
19 mannequins, ~50 weapon plaques, chests for storing more stuff
Cave: (extra cell)
a large cave with hot springs to hang out or to use as a home for animal companions
11 planters (soil spots) to grow herbs and plants
iron ore vein and moonstone vein
smelter
Basement (extra cell):
a basement room with another 16 beds if you need more space or if you want to split your followers for performance reasons (loading times)
Compatibility:
should be compatible with every mod that doesn't change Angi's Camp or the cell next to it (-8/-26)
compatible with Multiple Adoptions (mod is not a requirement)
Known Bugs/Issues:
on the balcony, in the corner behind the right brazier there's the world boundary, so if you try to go behind the brazier (you probably won't) the game will tell you that you can't go that way. I would have to move the whole keep with all the invisble marker to fix that tiny corner. It's just not worth the effort.
updating cells/rooms can sometimes lead to items beeing misplaced (weapon racks hanging too low, statues facing the wrong direction etc.). You can usually fix that by wating for 24 hours somewhere outside or you open the console, click on the misplaced item and type recycleactor
weapons can't be picked up from a plaque/rack: This is most often an issue with the weapon, not with the plaque. You can use TCL command, fly behind the wall and pick up the weapon from the side (you need to hit the right angle).