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Author notes
Ma11st has my permission to port to this mod to console
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Changelogs
Version 1.1.0
Adjusted textures: hopefully more dynamic looking and less apparent planes
Removed parallax because I do not feel the effect is worth the extra texture
Instead the normal maps now match the diffuses' resolution for more sparkly/glittery goodness! (yes, this means overall VRAM usage increases, but feel free to mix different texture resolutions to suit your hardware)
Added blizzardthroatofworldhazard.nif
Built-in HDT-SMP Force Fields support
If you still prefer the 1.0.0 look, I'm keeping it in Old Versions (DO NOT MIX DIFFERENT VERSION NUMBERS)
Note: ENB/CS is highly recommended, but not required
A replacer for blowing snow so that it actually reacts to lighting effects predictably.
This was accomplished by converting blowing snow to use the typical BSLightingShaderProperty instead of BSEffectShaderProperty, this enables more correct response to lighting including:
Receiving and casting shadows
Normal mapping for better shading
Specular
Reactions with other ENB/CS/ReShade features like indirect lighting, wetness, ambient occlusion, image-based lighting, depth of field, etc.
Not perfect, and there are issues (you'll know them when you see them), but I honestly have done everything I want to do with this. Hopefully, someone else with the skill set will do better. ;P