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Changelogs
Version 1.4
Added faction to some furnitures to avoid errors in SSEEdit/CK.
Animations won't play in combat, in case Klimmek decides to attack the bears with the fishing rod lol.
Added patch for Thuldor's Ivarstead.
Added patch for Whispers of the Depths - Quest Mod.
IMPORTANT: When updating, completely remove or replace old version.
Version 1.3
Moved the fishing furniture/marker in Riften to a spot the fishermen there can actually use.
Added an animation for the ferryman at Solitude's Docks (just a small idle for now).
Removed an unintended animation folder from the mod. When updating remove or replace older version to get rid of it.
Version 1.2
Added a fishing furniture/marker for Lynea at Markarth's Docks.
Remove collision from the fishing furniture/marker.
Version 1.1
Reworked the animations for Brutius and Klimmek.
Animations will be applied to them even if you don't have AI Overhaul installed. If you do have AI Overhaul installed, then load this mod after it for better results.
IMPORTANT: When updating, completely remove old version.
Version 1.0
Initial release.
INTRODUCTION
New fishing animations for some Fishermen NPCs in the game.
This mod will add new fishing animations to some fishermen around Skyrim: - Two fishermen at Lake Ilinata. - One fisherman near the Standing Stones (starting area). - One fishing spot at Riften's Docks, for the Fishery Faction. - Brutius in Morthal. - Klimmek in Ivarstead. - Lynea at Markarth's Docks. - Jolf at Solitude's Docks. - Slay-Many-Beasts from Whispers of the Depths - Quest Mod, if using the optional file.
The mod will add a furniture that NPCs can use. The furniture will be used at random times. If you spawn the furniture in the world, other NPCs can use it and fish. FF_FishingFurniture [FURN:XXXXX804]
There's an IED preset to hide the fishing rod weapon while the NPCs are fishing, Merge it via Gear nodes window:
Q&A
Q: ESL flagged? A: Yes.
Q: Dynamic Animation Replacer? A: I'm sorry, it won't work with DAR.