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File credits
ItzIvy - For the original mod. wSkeever - This mod is based on his model from Solitude Objects SMIMed - Solitude well. powerofthree - For Base Object Swapper. oppacro - NiTriShape Converter.
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Changelogs
Version 1.0.2
Optimized from NiTriShape to BSTriShape, also fixed some color seams on the pillars.
Version 1.0.1
Fixed the problem of upside down roof tiles
Version 1.0
Initial
The well from Ivy - Whiterun Well Overhaul uses Solitude textures. I made a simple mesh replacer using Base Object Swapper so that it uses Whiterun textures instead, for a more consistent view in the city.
Changes made
Swapped texture paths for the roof, pillars, well surface and interior, the moss textures are untouched since I cannot find a suitable replacement in my Whiterun textures folder.
Removed a duplicate rope.
Edited some UVs so that the model will look less weird with altered textures.
Made an optional cleaner version that removes the moss from the pillar and edited some vertex colors to make it look less green.
This mod contains only mesh files, which will use your own Whiterun textures.
Recommended to run ParallaxGen if using parallax textures.
Textures used Roof - textures\architecture\whiterun\WRDragonTile01.dds Pillars & Well surface - textures\architecture\whiterun\WRSlate02.dds Well interior - textures\architecture\whiterun\WRCityWall01.dds
V1.0.2 Update: I don't know why but the old model does not work well with parallax enabled. So I tried to optimize it by converting NiTriShape to BSTriShape and now parallax works fine. ParallaxGen is still needed to enable parallax though. Also fixed some color seams on the pillars.